Fallen Enchantress
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FEAric

Uploaded by

ariclokar

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About this mod

Adds the Ninja a new path to FE: LH

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New Path: Ninja

Objective: To provide a path that is capable of dishing out high amounts of damage for a short time and still having some magic casting options available but not at the damage level of a mage.

Path Bonus: + 10 Critical chance - 25% mana cost for tactical spells

  • Chainmail
  • Prodigy I, Prodigy II, Prodigy II (+30 spell mastery)
  • Ability Channel Lightning
  • Ability Lightning Form
  • Ability Enhanced Thunderstrike
  • Lightning Pact I - IV (2 lightning attack damage per level with all 4)
  • Affinity (-10% mana for tactical spells)
  • Precision I, II, III
  • Shadow Strike I, II, III
  • Vital Strike I - IV
  • Lethal I, II, III
  • Ability Shadow Shift
  • Dodge I, II
  • Acrobat
  • Fast I, II
  • Expert and Master Swordsman
  • Parry


Notes on abilities:

Channel Lightning: Does the units attack as lightning damage. 5 turn cooldown, does not use mana like I have seen it on which ever hero that has it.

Lightning Form: Unit transforms into lighting, shooting through 5 tiles and damaging all enemies in those tiles. Unit ends the action at the end of that line. Cooldown 5 turns. Normally special ability of Ascian and Bragni only.

Empowered Thunderstrike: Teleports and deals half of units attack as lighting to enemies in 1 square radius. The original spell is tied to the number of air shards.

Lightning Pact I - IV: Each one adds .5 lightning attack damage per level. Initially I wanted this to be 25% additional lightning spell damage so it would only affect the 3 abilities and any lightning spells but it looks like those spells are all coded to used unitstats_attack_lightning which I couldn't figure out how to work the same with out doing some massive overhaul. I am concerned about the amount of attack damage this adds up to with level 40 you would get 80 extra attack damage. I have left it as is for now to see how it plays

The rest of the options are standard from the game.

I haven't done any extensive testing with the path yet so it might be overpowered or under powered. I can say that at level 40 and all of the crit options if you land a lightning attack crit it can be a rather large amount to the sadly undefended weak monsters.

I feel like I presented multiple options with the class picking up straight passive crit and damage options and going all out melee with some small amounts of defense. Going down the lightning line and picking up spell book options to extend spell casting options is possible and should give you some decent attack as you progress in levels. Over all I intended the path to not progress very far in spell book options and more focusing on the whole path bringing high levels of mobility, burst damage, and crits.

At this point the path is still fairly raw, the assets being used are the assassin gfx. I only created a few options and modified some spell data. This was mostly for my own use but figured I would put it up here for anyone else to look at and grab if they so wanted.

No special instructions, download and unzip file to 'Documents\my games\LegendaryHeroes\Mods\Data' turn on mods from the options menu in the game and you are all set.

I can't think of any incompatibilities with other mods unless they used my exact naming for the path abilities or changed spells.