How can you make the mod visible in the game? I've loaded the game downloaded the mod it never loads when I start a new game or load one, and never shows up. Why is working for everyone, Help please.
Hello, I am stuck initially trying to get the save file to become visible in game. I also cannot locate save files in any folder except the steam cloud saves that I have since disabled and removed.
Never mind my previous post. Managed to get your savefiles to work, finally got that book achievment that was bugged for me, and which stopped me from getting the last key.
Sleep for over two nights and the shopkeeper (as well as other missing NPCs) should respawn.
If he's still not there, check the houses in Bowerstone North for if the NPC spawned with a bugged AI (if his AI is bugged, he'll be doing a little "dance" in place, repeating an animation over and over again).
If that is the case, you will either have to kill the NPC (and sleep for two nights again), or wait for a full NPC reset at some point (unfortunately I don't know when it occurs or how to trigger the full NPC reset).
Awesome, I'll have to try figuring out which one is him and kill him to see if he respawns. Another thing is the bowerstone south school teacher only talks about the trig book. He wont accept dolls or other books, blocking silver key progression. Any way to circumvent this?
Memory editor. Had to find the following: Experience spent total & Experience spent per Attributes (each for Toughness, Speed, Spells, Magic Power, etc) and modify them accordingly (set to 0 in this case). The Experience spent is equal to how much Experience Points are needed to get to whatever level the Attribute in question is at.
Then for each Attribute's actual level, it goes from 00000000 (unlearned) 00000007 (level 7) for the most part, except for Spells which go from FFFFFFFF (unlearned) to 03 (level 4). Set all those to zero too. When searching for the values, the Attributes' locations in memory are relative to each other (Strength/Toughness/Health next to each other in memory; same for the Skill Attributes, for Will it's laid out differently, but each Spell is close to one another).
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Thanks dude!
Put all the files of Hero6 folder's in the folder of the hero you want to play with except PROFILE.BIN
Put all the files of Hero6 folder's in the folder of the hero you want to play with except PROFILE.BIN
If he's still not there, check the houses in Bowerstone North for if the NPC spawned with a bugged AI (if his AI is bugged, he'll be doing a little "dance" in place, repeating an animation over and over again).
If that is the case, you will either have to kill the NPC (and sleep for two nights again), or wait for a full NPC reset at some point (unfortunately I don't know when it occurs or how to trigger the full NPC reset).
All he needs left is the book in knothole glade ("The Balverine Slayer").
Then for each Attribute's actual level, it goes from 00000000 (unlearned) 00000007 (level 7) for the most part, except for Spells which go from FFFFFFFF (unlearned) to 03 (level 4). Set all those to zero too. When searching for the values, the Attributes' locations in memory are relative to each other (Strength/Toughness/Health next to each other in memory; same for the Skill Attributes, for Will it's laid out differently, but each Spell is close to one another).
I hope that makes sense.