Fable III
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Humanist1996

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Humanist1996

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About this mod

Unlock online content, special quests, weapons, clothing, items and much more.

Permissions and credits
Donations
http://fable3mod.com/forums/index.php?t=msg&th=225&start=0&

This method allows you to make changes to the script without relaunching the game

Setup:

use Catspaw's GFWL emu
Put DLC folder to Fable 3 game directory

Note: If you extracted correctly you won't have do these next steps
create folders: data\scripts\MyMod
create text files MyScript01.lua and MyScript02.lua inside "data\scripts\MyMod" directory
open dir.manifest (inside "data" directory) with notepad and add:
scripts\MyMod\MyScript01.lua
scripts\MyMod\MyScript02.lua


MyScript01.lua is executed once per 60 frames (one second on 60fps rendering)
MyScript02.lua is executed only when screen is fading

Inside MyScript02.lua I have kept this code. If everything is working correctly every weapon would change to the sepcial morphs as shown in the pictures. Just change true to false to disable this and use any code you want afterwards

Gameflow.Weapon MeshOverride = true
Gameflow.PrimaryMeshOverride = "PrimaryMeshGood1"
Gameflow.Secondary MeshOverride = "SecondaryMeshRoyal"
Gameflow.PrimaryMeshSize = "SizeLarge"
Gameflow.PrimaryColor = "PrimaryBackgroundColourGold"
Gameflow.ForegroundColor = "PrimaryForegroundColourSilver"
Gameflow.ParticleEffect = "HOLY"

Unlock special unobtainable quests( "How to Get Ahead in Academia" and "The Search" google fable wikia for more details).
Thanks again and again Artofeel... (I recommend running this code when starting a new game)

Spoiler:  
Show

Gameflow.AllowFakePreOrderTemplates = true


Spawn Experience Orbs.
Thanks @roxas191115234 for this awesome code (Most trainers and cheats don't work for the game thats why this is awesome)

Spoiler:  
Show

Debug.SpawnExperienceOrbs(100)


All weapon script (To avoid bugs please run this AFTER you get asked to meet Walter at the monorail station)
Thanks @catgogo5 for making the code better! 
Thanks @DarthDaedric for mentioning the missing weapon Dragon Stomper .48

Spoiler:  
Show

local allLegendaryWeapons = {
'ObjectInventoryLegendaryHammerAnwarGlory',
'ObjectInventoryLegendaryHammerAuroraShield',
'ObjectInventoryLegendaryHammerDragonboneHammer',
'ObjectInventoryLegendaryHammerFaerie',
'ObjectInventoryLegendaryHammerHammerOfTheWhale',
'ObjectInventoryLegendaryHammerJackHammer',
'ObjectInventoryLegendaryHammerLunariumPounder',
'ObjectInventoryLegendaryHammerMalletsMallet',
'ObjectInventoryLegendaryHammerScytheHammer',
'ObjectInventoryLegendaryHammerSorrowsFist',
'ObjectInventoryLegendaryHammerTenderiser',
'ObjectInventoryLegendaryHammerTrollblight',
'ObjectInventoryLegendaryHammerTwatter',
'ObjectInventoryLegendaryHammerWillmageddon',
'ObjectInventoryLegendaryPistolBarnumificator',
'ObjectInventoryLegendaryPistolBloodcraver',
'ObjectInventoryLegendaryPistolBriarsBlaster',
'ObjectInventoryLegendaryPistolChickenbane',
'ObjectInventoryLegendaryPistolDesertFury',
'ObjectInventoryLegendaryPistolDragonstomper',
'ObjectInventoryLegendaryPistolFullMonty',
'ObjectInventoryLegendaryPistolHolyVengeance',
'ObjectInventoryLegendaryPistolIceMaiden',
'ObjectInventoryLegendaryPistolMiriansMutilator',
'ObjectInventoryLegendaryPistolPerforator',
'ObjectInventoryLegendaryPistolSailorGeriShooter',
'ObjectInventoryLegendaryRifleArkwrightFlintlock',
'ObjectInventoryLegendaryRifleDefender',
'ObjectInventoryLegendaryRifleEqualiser',
'ObjectInventoryLegendaryRifleEthelbertBoner',
'ObjectInventoryLegendaryRifleFacemelter',
'ObjectInventoryLegendaryRifleHeroCompanion',
'ObjectInventoryLegendaryRifleMolynator',
'ObjectInventoryLegendaryRifleSakerFlintlock',
'ObjectInventoryLegendaryRifleScattershot',
'ObjectInventoryLegendaryRifleSimmonsShotgun',
'ObjectInventoryLegendaryRifleSkormJustice',
'ObjectInventoryLegendaryRifleSwiftIrregular',
'ObjectInventoryLegendarySwordAvoLamentation',
'ObjectInventoryLegendarySwordBeadleCutlass',
'ObjectInventoryLegendarySwordCasanova',
'ObjectInventoryLegendarySwordDonorKebab',
'ObjectInventoryLegendarySwordFishknife',
'ObjectInventoryLegendarySwordMerchantsBodyguard',
'ObjectInventoryLegendarySwordMogoShafter',
'ObjectInventoryLegendarySwordMrStabby',
'ObjectInventoryLegendarySwordPorkSword',
'ObjectInventoryLegendarySwordSlimquick',
'ObjectInventoryLegendarySwordSouldrinker',
'ObjectInventoryLegendarySwordSwingingSword',
'ObjectInventoryLegendarySwordThundaraga',
'ObjectInventoryLegendarySwordThunderblade'
}
for key,value in pairs(allLegendaryWeapons) do
if Inventory.GetNumberOfItemsOfType(GetLocalHero(), value) == 0 then
Inventory.AddItemOfType(GetLocalHero(), value)
end

for key,value in pairs(allLegendaryWeapons) do
if Inventory.GetNumberOfItemsOfType(GetLocalHero(), value) > 1 then
Inventory.RemoveItemOfType(GetLocalHero(), value)
end
end


All clothing script (To avoid bugs please run this AFTER you get asked to meet Walter at the monorail station)

Spoiler:  
Show

Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatYearOut')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtYearOut')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersYearOut')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsYearOut')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPoorF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPoorM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatMiddleF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPoshM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPoshF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatBanditM_1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatBanditM_2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatHighwaymanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatLucienGuardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatSpartanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWizardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatFarmerM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatFarmerF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatCultistEvilM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatMascotM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWhoreM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWhoreF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWigF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtCorsetF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtPoorF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtPoorM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtMiddleF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtPoshM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtPoshF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtBanditM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtWhoreM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingShirtWhoreF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatShortF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatPoorF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatMiddleF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatPoshM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatRangerM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatHighwayman')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatLucienGuardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatSpartanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatWizardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatCultistGoodM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatCultistEvilM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatMascotM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatAssassinM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersHotpantsF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPoorSkirtF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersMiddleSkirtF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPoshSkirtF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPoorM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPoshM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersBanditM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersRangerM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersHighwayman')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersLucienGuardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersSpartanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersGypsySkirtF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersWhoreSkirtF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersWhoreM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsHighF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPoorM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsBanditM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMiddleF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPoshM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsWhoreF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPoshF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsHighwaymanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsLucienGuardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMascotM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsSpartanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsCultistGoodM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesPoorM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesMiddleM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesWhoreF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesBanditM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesHighwaymanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesLucienGuardM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesSpartanM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesCultistGoodM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsAuroranF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPrincessF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPrincessPracticalF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPyjamasF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsRenegadeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsSkillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsStrengthF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsWillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingCoatRenegadeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesAuroranF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesPrincessF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesPrincessPracticalF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesRenegadeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesSkillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesStrengthF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesWillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatAuroranF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPrincessF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPrincessPracticalF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPyjamasF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatRenegadeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatSkillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatStrengthF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopAuroranF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPrincessF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPrincessPracticalF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPyjamasF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopRenegadeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopSkillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopStrengthF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopWillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersAuroranF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersGypsyF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPrincessF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPrincessPracticalF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPyjamasF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersRenegadeShortsF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersSkillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersStrengthF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersWillF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsAuroranM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsChicken')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsKingM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsMilitaryM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPrinceM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPrincePracticalM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsPyjamasM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsSkillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsStrengthM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesAuroranM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesChicken')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesKingM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesMilitaryM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesSkillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesStrengthM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingBootsQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGloveQueenF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingGlovesWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatAuroranM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatChicken')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatKingM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPrinceM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPrincePracticalM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatPyjamasM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatSkillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatStrengthM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingMaskRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopAuroranM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopChicken')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopKingM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopMilitaryM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPrinceM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPrincePracticalM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopPyjamasM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopSkillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopStrengthM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTopWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersAuroranM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersGypsyM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersKingM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersMilitaryM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPrinceM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPrincePracticalM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersPyjamasM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersRenegadeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersSkillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersStrengthM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingTrousersWillM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingMaskMasqueradeF')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingMaskMasqueradeM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectClothingHatCook')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectAccessoryEyepatch')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectAccessoryBallroomMask')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectAccessoryHighwaymanMask')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3Standard')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3ShortPonyTail')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3ShortFringed')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3Mohawk')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3LongThick')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3BaldDread')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3Bob')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3Long')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3LongBun')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3ShortBun')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3TiedBun')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectHairF3YoungHero')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3Beard')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3Full')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3LongTied')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3Mouth')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3Muttons')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3Tache')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3TacheBeard')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectBeardF3TacheSidies')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupBeauty1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupBeauty2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupEgyptian1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupEgyptian2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupGeisha1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupGeisha2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupGoth')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupGypsy')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupHarlequin')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupMarcelM')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupMoulinRouge')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupOutOfAfrica')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupProstitute')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupRenegade1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupRenegade2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupRenegade3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupRorscharch')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupStandard1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectMakeupStandard2') 
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightAuroran')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightDweller')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightGuild')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackGuild2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightMilitary')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightNature')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightOldKingdom')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightRoyal')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceSE6')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE1')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE2')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE3')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE4')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE5')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmRightSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooArmLeftSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegRightSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooLegLeftSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooChestSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooBackSE7')
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooFaceSE7')


All furniture and gifts script

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local fillExpendableItems = {
'ObjectInventoryGiftChessboard',
'ObjectInventoryGiftChocolates',
'ObjectInventoryGiftFlowers',
'ObjectInventoryGiftGoblet',
'ObjectInventoryGiftHandMirror',
'ObjectInventoryGiftJewellery',
'ObjectInventoryGiftPerfume',
'ObjectInventoryGiftFruitBowlSilver',
'ObjectInventoryGiftRing',
'ObjectInventoryGiftToyBow',
'ObjectInventoryGiftToyGun',
'ObjectInventoryGiftToyHorse',
'ObjectInventoryGiftToyPorcelainDoll',
'ObjectInventoryGiftToyRagDoll',
'ObjectInventoryGiftToySword',
'ObjectInventoryGiftToyTeddyBear',
'ObjectInventoryGiftGemAmethyst',
'ObjectInventoryGiftGemDiamond',
'ObjectInventoryGiftGemEmerald',
'ObjectInventoryGiftGemJet',
'ObjectInventoryGiftGemRuby',
'ObjectInventoryGiftGemPearl',
'ObjectInventoryGiftGemTopaz',
'DoubleBedLevel1',
'DoubleBedLevel2',
'DoubleBedLevel3',
'DoubleBedLevel4',
'DoubleBedLevel5',
'BedsideTableLevel1',
'BedsideTableLevel2',
'BedsideTableLevel3',
'BedsideTableLevel4',
'BedsideTableLevel5',
'ComfyChairLevel1',
'ComfyChairLevel2',
'ComfyChairLevel3',
'ComfyChairLevel4',
'ComfyChairLevel5',
'DeskTableLevel1',
'DeskTableLevel2',
'DeskTableLevel3',
'DeskTableLevel4',
'DeskTableLevel5',
'LightFixingLevel1',
'LightFixingLevel2',
'LightFixingLevel3',
'LightFixingLevel4',
'LightFixingLevel5',
'CollectablePainting_Ben',
'CollectablePainting_Elise',
'CollectablePainting_Elliot',
'CollectablePainting_Logan',
'CollectablePainting_Page',
'CollectablePainting_Sabine',
'CollectablePainting_Saker',
'CollectablePainting_Swift',
'CollectablePainting_Theresa',
'CollectablePainting_Walter'
}

for key,value in pairs(fillExpendableItems) do
while ((Inventory.GetNumberOfItemsOfType(GetLocalHero(), value)) < 5)
do
Inventory.AddItemOfType(GetLocalHero(), value)
end
end


All potions x99

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while ((Inventory.GetNumberOfItemsOfType(GetLocalHero(), 'ObjectInventoryPotionHealth')) < 99)
do
Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionHealth')
end
while ((Inventory.GetNumberOfItemsOfType(GetLocalHero(), 'ObjectInventoryPotionSlowTime')) < 99)
do
Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionSlowTime')
end
while ((Inventory.GetNumberOfItemsOfType(GetLocalHero(), 'ObjectInventoryPotionDeadRising')) < 99)
do
Inventory.AddItemOfType(GetLocalHero(), 'ObjectInventoryPotionDeadRising')
end


Change weapon morphs to even unique unobtainable ones!  (Note - Changes appearance of all weapons, Choose the ones you like and change true to false to revert)

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Gameflow.weapon MeshOverride = true
Gameflow.PrimaryMeshOverride = "PrimaryMeshAuroran"
Gameflow.PrimaryMeshOverride = "PrimaryMeshCrystal"
Gameflow.PrimaryMeshOverride = "PrimaryMeshEvil1"
Gameflow.PrimaryMeshOverride = "PrimaryMeshEvil2"
Gameflow.PrimaryMeshOverride = "PrimaryMeshGood1"
Gameflow.PrimaryMeshOverride = "PrimaryMeshGood2"
Gameflow.PrimaryMeshOverride = "PrimaryMeshIntricate"
Gameflow.PrimaryMeshOverride = "PrimaryMeshOrganic"
Gameflow.PrimaryMeshOverride = "PrimaryMeshReaver"
Gameflow.PrimaryMeshOverride = "PrimaryMeshBase"
Gameflow.Secondary MeshOverride = "SecondaryMeshAuroran"
Gameflow.Secondary MeshOverride = "SecondaryMeshSpell"
Gameflow.Secondary MeshOverride = "SecondaryMeshBone"
Gameflow.Secondary MeshOverride = "SecondaryMeshRoyal"
Gameflow.Secondary MeshOverride = "SecondaryMeshBase"
Gameflow.PrimaryMeshSize = "SizeSmall"
Gameflow.PrimaryMeshSize = "SizeMedium"
Gameflow.PrimaryMeshSize = "SizeLarge"
Gameflow.PrimaryColour = "PrimaryBackgroundColourMetallicRed"
Gameflow.PrimaryColour = "PrimaryBackgroundColourSilver"
Gameflow.PrimaryColour = "PrimaryBackgroundColourMetallicBlack"
Gameflow.PrimaryColour = "PrimaryBackgroundColourMetallicGreen"
Gameflow.PrimaryColour = "PrimaryBackgroundColourSteel"
Gameflow.PrimaryColour = "PrimaryBackgroundColourGold"
Gameflow.PrimaryColour = "PrimaryBackgroundColourMetallicPurple"
Gameflow.PrimaryColour = "PrimaryBackgroundColourCopper"
Gameflow.PrimaryColour = "PrimaryBackgroundColourMetallicBronze"
Gameflow.ForegroundColour = "PrimaryForegroundColourMetallicRed"
Gameflow.ForegroundColour = "PrimaryForegroundColourSilver"
Gameflow.ForegroundColour = "PrimaryForegroundColourMetallicBlack"
Gameflow.ForegroundColour = "PrimaryForegroundColourMetallicGreen"
Gameflow.ForegroundColour = "PrimaryForegroundColourSteel"
Gameflow.ForegroundColour = "PrimaryForegroundColourGold"
Gameflow.ForegroundColour = "PrimaryForegroundColourMetallicPurple"
Gameflow.ForegroundColour = "PrimaryForegroundColourCopper"
Gameflow.ForegroundColour = "PrimaryForegroundColourMetallicBronze"
Gameflow.ParticleEffect = "LIGHTNING"
Gameflow.ParticleEffect = "FIRE"
Gameflow.ParticleEffect = "SHADOW"
Gameflow.ParticleEffect = "HOLY"
Gameflow.ParticleEffect = "BLOOD"
Gameflow.ParticleEffect = "ETHEREAL"
Gameflow.ParticleEffect = "GOLDEN"
Gameflow.ParticleEffect = "POISON"


Open Co-op only demon door at Mistpeak

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if not Layers.IsLayerActive("QD030_MistpeakValleyDemondoorTransition") then
QuestTracker.SetAsCompleted(GetLocalHero(), "QD030_MistpeakValleyDemondoor")
Layers.ActivateLayer("QD030_MistpeakValleyDemondoorTransition")
end


Code for unlocking unique female hero parent dialogue. Thanks @catgogo5 for this code and thank you @Tallyr for simplifying it!

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Gameflow.HerosParent = '_mother'
Gameflow.Fable2HeroEndGender = '_mother'


Code for making villagers wealthy by artofeel. Changes their dialogue and they slowly upgrade their homes with expensive furniture

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ScriptFunction.SetWealthValueForAllVillagesOnLevel(100)


Please test the code and mention results in the comments and more importantly share any new codes you find :)

PS: And for Albion's sake somebody figure out a way to change hero weapon morphs using the save editor and to make the pistol visible like the rifle!!!