Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
MIT License. Youre free to edit and use for personal use along its crediting original work.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
mod will now only work for host. Doesn't makes sense to work as client, specially the UI text.
Version 1.0.1
Added UI QoL to remember the user to Randomize.
Added UI QoL that tells when it randomized.
This is a toggleable Mod, it wont work on its own. To Randomize, >> Press Z << Press again to randomize again.
Info: It randomizes with a specific pool/array of monsters. Membri, wretch, scratcher, the 94 night entity and some more is NOT included in this mod. They do NOT move ingame because of AI issues and while i could include in the mod, it would be unfun to get a immovable entity that is easily avoidable. Membri crashes once spawn.
i will be looking to fix all of them or atleast membri.
Suggestions or changes, let me know. you can contact me on Modding server discord https://discord.gg/xdPxZJQu5h
Source code is available if you want to learn modding. https://github.com/Playeroth/EntityRandomizerETB
Technical: how it works: gets current entity in the map, caches, deletes the current, gets the cached entity position, spawns the randomized entities in their position. Stats like speed do NOT carry over, meaning it will be always the entity default speed. Bacteria > hound will not make hound slower.