Erannorth Reborn
0 of 0

File information

Last updated

Original upload

Created by

NF

Uploaded by

o0o0ted

Virus scan

Safe to use

Tags for this mod

About this mod

This mod adds two new classes to Erannorth Reborn, the Tempest and the Tinker! The Tempest is a defensive mage focused on expensive but powerful spells that benefit from being above either 50% HP or 50% AP. The Tinker is a summoning class that that buffs themselves by sacrificing minions to empower their nukes.

Permissions and credits
Changelogs
The Tempest and the Tinker includes both aforementioned classes and the two game modes I've primarily tested them on.

The Tempest is a conduit of cataclysm; a beacon of disaster. Calling forth the raw destructive elements of the earth and sea, the Tempest lays waste to enemies with immensely powerful spells. The earth and sea do not only provide destruction, but also the elements of life. Channeling the vitality of the land, the tempest can also embolden themselves and their allies.
-The Tempest includes 84 cards currently
-Designed with three distinct archetypes in mind; Ocean mage that benefits from being above 50% AP, Earth mage that benefits from being above 50% HP, and a summoner that uses powerful teamwork effects
-A defensive style of mage that benefits from planning out how to preserve their AP and HP

The Tinker is a trailblazer; a swathe of ingenuity carving through Erranorth. Playing with both electricity and heat to devastating effect, the Tinker always comes up with inventive ways to dispose of their problems. A tinker is nothing without their brigade of machines though; they command a steel tide of minions that both hinder the enemy and aid the Tinker. 
-The Tinker includes 68 cards currently
-Designed with the intent of weaving a summoning playstyle with a nuker-oriented caster; provides tools for dealing air damage (which often damages themselves in exchange for a reduced AP cost) and fire damage (which focuses on burns and damaging multiple targets at once)
-A class that aims to provide the player with as many options as possible per turn

Firstly, the art! All credit goes to the artists at https://game-icons.net/ for their fantastic sprite icons and I claim no ownership over those images used.
Secondly, some cards feature art I have drawn myself (I think it's quite obvious which ones haha), and yes, they are ugly! Opinions on whether I should continue creating my own card art and update the mod over time with it or continue using icons from game-icons.net would be appreciated.

Both classes are likely overtuned so I will need input on balancing them. I did test them on harder difficulty settings however (Ironman+) but I would like them to be viable in all modes without making the easier ones a complete breeze.

Both classes were also designed before the summon rework so there are still a few summons left with no special ability. This is intended for some cards but I would love any ideas on summon redesigns. Their perks will also need some redesigning.