71 new Enemies that will appear within their appropriate environments/factions automatically & seamlessly merge with your own enemies, Core, DLC1 enemies. Graphic Assets are not provided and are Included in the base game. This mod references them to define 71 new Enemies.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Graphics aren't included and are part of the game. If you'd like to use them in your own projects you can purchase a Standard (Free Projects) or Extended License (Commercial Projects) from their author's Graphic River:
v1.2 (Hotfix) Demon Sloth encounter could advance a gaunlet Stage by +3, because of its 2x Mini Boss Retinue. Will now Summon 2x Infernal Murkiths instead
Version 1.1
v1.1 (Hotfix):Tweaked some of the Enemies, fixed a couple of incompatibilities with the WFR DLC and improved their integration. Several DLC2 areas will now feature additional Challenges/Treasure hunts if this mod is installed.
Version 1.0
v1.0 (Initial Release):71 new Enemies - 12 Bosses & 59 T2 to T11 'Normal' Enemies & 8 Enemy Archetypes.
This free mod adds 71 new Enemies that will appear within their appropriate environments/factions automatically & seamlessly merge with your own enemies, Core, DLC1 enemies. (Well as seamlessly as it gets, considering the graphic style.)
Haven't tested this pack as thoroughly as the Core & DLC set yet, but I expect it will be increasing the overal difficulty slightly in higher Stage/high Level areas, due the increased concentration of higher Tier enemies.
Requirements
Erannorth Reborn v1.053.5+ (All the graphic resources are part of the game)
(optional/not required) Having DLC1 installed, will enhance several Enemies from this pack with additional Weaknesses, Immunities & AI Responses.
(optional/not required) With DLC2 installed, this mod will also enhance the Adventure Map Areas with additional Challenges & Treasure Hunts.
Changelog
v1.0 (Initial Release) 71 new Enemies - 12 Bosses & 59 T2 to T11 'Normal' Enemies & 8 Enemy Archetypes.
v1.1 (Hotfix) Tweaked some of the Enemies, fixed a couple of incompatibilities with the WFR DLC and improved their integration. Several DLC2 areas will now feature additional Challenges/Treasure hunts if this mod is installed.
v1.2 (Hotfix) Demon Sloth encounter could advance a gaunlet Stage by +3, because of its 2x Mini Boss Retinue. Will now Summon 2x Infernal Murkiths instead.
Installation
Install through the Mod Manager or unpack in your Mods/ Folder.