Traits this mod adds:
Six traits for each faction that add an extra starting hero.
A trait for each faction that adds 2 extra starting units.
A trait that adds an extra starting settler. (now including Cultists!)
A suite of traits revolving around Conversion, providing a large variety of buffs to/from converted villages.
Home Gardening: +1 food per worker on cities
Hard Workers: +1 industry per worker on cities
Academics: +1 science per worker on cities
Rapid Expansion: Borough industry cost reduced by 50%
Mineral Memory: All strategic resources will be visible from the start of the game
Meticulous Mapping: All luxury resources will be visible from the start of the game
That's all for now, stay tuned for more!
Please leave comments/feedback on the Steam Workshop page.
Steam workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=614757400