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Wildscribe

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Wildscribe

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Reshapes the harvest statue found throughout the game, doubling the poly count. Mesh replacer with optional .esp for complementary bug fixes.

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I'm back with another statue renovation! Short on time today, so let's jump right to it!

Overview:
  • Reshapes the harvest statue mesh so that it's less squished. 
  • Doubles the poly count of the statue to round out jagged and boxy edges.
  • Adjusts the proportions, adding custom sculpting to bring out more details. 
  • Removes the vertex painting and adjusts face normals for better lighting on the mesh.*
  • Mesh replacer with optional .esp or flagged .esl plugins to address bugs found along the way.

I believe this should cover every harvest statue throughout the game; give me a ring if it doesn't. I didn't change the size/footprint of the model, but I did change the proportions of the woman figure, so there may be some unanticipated clipping. I did check out where it's placed in-game and it seems to be working well!

The bugs addressed in the .esp don't play nicely with .esl flagged files formats, so there's two .esps -- one without an .esl flag that includes all of the changes, and another one flagged .esl that just does the basics. The bugs aren't anything gamebreaking or super noticeable, so if you're short on plugin slots, I'd go with the .esl flagged plugin. 

*I hope. Let me know if you catch anything, the original mesh was a bit of a mess, and I wouldn't be surprised if something carried over. ^^;;

Bugs/quality of life changes include:
  • Adjusted statues clipping into objects and walls
  • Added rocks/foundations under the statue in the noble district pond so it isn't jammed into the rock.
  • Replaced sound markers with more appropriate sounds. 
  • Adjusted the water effects. 
  • Added a navcut box around the statue in the noble district entryway to address pathing issues.\

Images provided were taken on a potato; yours will probably look much nicer. ;)
Enjoy!