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LevinLozenges and isoprovophlex

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LevinLozenges

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About this mod

Patches various Enderal interior cells with DIAL's ambient lighting effects.

Requirements
Permissions and credits
Description
Patches various Enderal interior cells with DIAL's simulated lighting effects.

Enderal uses a lot of static light placements so the effect is not as visible in various interior cells at night - but the interiors will get brighter/darker based on the time of day.

If I missed any locations that have windows - please add them to the comments page of this mod so they can be considered for addition. I did not cover the Undercity interiors since those are all underground.



Install Instructions
You need the original mod and all its requirements.
Dynamic Interior Ambient Lighting (DIAL)
Skypatcher
Place the DIAL_Enderal.esp file as early in your load order as possible.
This was created during version v.2.1.1 of DIAL using Skypatcher.
This mod will overwrite the zzzzzzDIAL Vanilla Cells.ini file in the base DIAL mod - this is intended.

Locations Covered(Vanilla)
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  • Aged Man's Manor
  • Ark, Brewery
  • Ark, Bank
  • Ark, Bathhouse
  • Ark, Dal'Geyss' Estate
  • Ark, Dal'Geyss' Treasury
  • Ark, Dal'Mercer's Estate
  • Ark, Elumund's Tailoring
  • Ark, Emberlord and Fireflash
  • Ark, Erbgoth's Leather Goods
  • Ark, Fishing Lodges
  • Ark, Fitzai's Puzzle Box
  • Ark, Floorhammer's Forge Work
  • Ark, Fortress Kitchen
  • Ark, Freda's House
  • Ark, Gaboff's Premium Wares
  • Ark, Gaust's Cabin
  • Ark, Greybeard's Potion Parlor
  • Ark, Golden Sickle Guildhouse
  • Ark, Golden Sickle Trading Post
  • Ark, Guardhouse
  • Ark, Gatehouse
  • Ark, House of the Actors
  • Ark, Ironford's Metalworking
  • Ark, Lateral View
  • Ark, Library
  • Ark, Meat Market
  • Ark, Millitary Barrack
  • Ark, Mirella's Miraculous Mixtures
  • Ark, Museum
  • Ark, Perpetuum-Theater
  • Ark, Perpetuum-Theater, Stage
  • Ark, Porim's Hut
  • Ark, Prison
  • Ark, Prop Room
  • Ark, Rotang's Bakery
  • Ark, Screws, Hats, Odds and Ends, Inc.
  • Ark, Temple of Malphas
  • Ark, The Dancing Nomad
  • Ark, The Fat Leoran
  • Ark Unoccupied House (Marketplace)
  • Ark, Unoccupied House(Upper)
  • Ark, Vonderfulls' Cabin
  • Ark, Watchtowers
  • Ark, Water Economy Commercial Trading Post
  • Ark, Watermill
  • Ark, Yerai's House
  • Dark Valley, Old Watermill
  • Duneville
  • Duneville, House
  • Duneville, Mynia's House
  • Duneville, Old Lighthouse
  • Duneville, The Hollow Hand
  • Fogville, Abandoned Store Cabin
  • Fogville, Mill at the Throatstone Quarry
  • Fogville, Small Deposit
  • Fogville, Throatstone Processing Plant
  • Fogville, Town Hall
  • Goldenforst Fortress
  • Farmer's Coast - Abandoned House
  • Farmer's Coast - Borek's Farm
  • Farmer's Coast - Borek's House
  • Farmer's Coast - Farmhouse Mokorth
  • Farmer's Coast - Farmhouse Gundraf
  • Farmer's Coast - Hafner's Farm Store
  • Farmer's Coast - Honeybrewery at the Upper Farm
  • Farmer's Coast - Lower Haystacks
  • Farmer's Coast - Menhir's House
  • Farmer's Coast - Mirell's House
  • Farmer's Coast - Mill of the Grenbeards
  • Farmer's Coast - Sara's House
  • Farmer's Coast - The Red Ox
  • Farmer's Coast - Upper Haystacks
  • Farmer's Coast - Watchtower
  • Frostcliff Tavern
  • Isle of Kor Cabins
  • Isle of Kor, Parish Hall
  • Riverville, Abandoned Honey Farm
  • Riverville, Abandoned House
  • Riverville, Alfrid's House
  • Riverville, Beaus' House
  • Riverville, Gatzidormatalata's House
  • Riverville, Kurro's General Store
  • Riverville, Liliath's House
  • Riverville, Manyson's House
  • Riverville, Marek's Farm
  • Riverville, Mayor's House
  • Riverville, Sura's Sharp Steel
  • Riverville, Tannerman's House
  • Riverville, Temple
  • Riverville, The Drunken Bee
  • Sun Temple, Alchemist & Magic
  • Sun Temple, Chronicum
  • Sun Temple, Chronicum Archive
  • Sun Temple, Curarium
  • Sun Temple, Emporium
  • Sun Temple, Grandmaster's Rooms
  • Sun Temple, Quarters
  • Sun Temple, Quarters(Bath)
  • Sun Temple, Sanctum
  • Sun Temple, Warehouse
  • Sun Temple, Yero's Tower
  • Silvergrove, Gella's House
  • Silvergrove, Robak's General Store
  • Silvergrove, Ryneus' House
  • Silvergrove, Samael's House
  • Silvergrove, Tavern
  • Whisperwood, Hideout


Locations Covered(Modded)
Spoiler:  
Show

  • EPPI Riverville, Guardhouse
  • Wellwatch Manor
  • EPPIDuneville - Abandoned Villa
  • Duneville Supply Ship - Captain's Quarters
  • Duneville Supply Ship - Main Interior
  • Seaview Lodge
  • EAM - Monastery, Curarium
  • EAM - Monastery, Warmth Room
  • EAM - Monastery, Storage
  • EAM - Monastery, Chapel
  • EAM - Monastery, Abbot's Room
  • EAM - Monastery, Kitchen
  • EAM - Monastery, Refectory
  • EAM - Monastery, Dormitory
  • EAM - Monastery, Bathhouse
  • EAM - Monastery, Library
  • EAM - Monastery, Administration



Compatibility
Due to its Skypatcher implementation - it will skip over any modded locations you do not have. Similarly, Skypatcher processes its changes at run-time so this mod is load-order agnostic.

If you would like DIAL to not apply its effects to a specific interior, you can go into the zzzzzzDIAL Vanilla Cells.ini file and remove the offending record(it is commented and sorted in mostly alphabetical order).

Credits
isoprophlex for Dynamic Interior Ambient Lighting (DIAL)
Zzyxzz for Skypatcher
SureAI for Enderal
Eddoursul for Enderal SE Conversion and continued updates