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Wildscribe

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Wildscribe

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About this mod

This mod patches several Riverville area mods to work together.

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Translations
  • German
Changelogs
This little (or, well, not so little) mod was born out of a request to look at the conflicts between several popular Riverville mods to see if they could play nicely. And then it was carried to completion by hyperfocus, procrastination, and the help of an intrepid tester. With navmesh held together with paper mache and glue, I present to you...

A patch between...

Please note that while the patch has been tested and is functional, anyone would go quite mad trying to patch every detail of the navmesh, so there may be some ironing out to do. I also don't use many of these mods in my game, so I can use all the help I can get with testing. If you notice any weirdness, please let me know!

Patch notes:
  • Fixes landscape conflicts - resolves tearing, smoothes texture weirdness, reduces floating, (mostly) deals with the grass in objects.
  • Fixes navmeshes - undeletes them, fixes edge links, resolves conflicts, fixes doors and teleport markers, adds navcuts, builds new navmesh in problem areas, resolves navmesh through buildings, trees, objects etc.
  • No but really though, so much navmesh patching...
  • Resolves object clipping etc.
  • Also repositions lightbulbs in the temple to reduce flickering and adds emittance.
  • Largest changes are around Golden Mare Mill, the jail, the log cabin, and inside the temple.

Installation:
I'd recommend using this on a new game. There will likely be significant weirdness or even crashing if you attempt to use it on an existing save due to the large sections of navmesh that I had to rebuild by hand. 
  • Download and install each of the mods and load them in the above order, followed by the patch.
  • For Less Drunken Bee users, load the mods in the order listed above. After the Less Drunken Bee main .esp, load the Less Drunken Bee v 2.1.1 patch (if you need it), then the Less Drunken Bee + EPPI Riverville patch, then this patch last. Make sure you're using the corresponding version of this patch.
  • Make sure to install backported .ESL support.
  • Make sure to endorse each of the original mods!


Compatibility:
  • Drunken Bee sign - compatible, although EPPI Riverville adds some ivy that grows slightly over the sign. I think the ivy growing over it is cute, but I might make a small add-on patch if anyone wants it moved out of the way of the sign completely.
  • NPC mods - compatible, this mod doesn't touch any NPCs

Credits:
  • The original mod authors for their incredible work! Please make sure to give them kudos and endorse.
  • Gnewna for their intrepid testing, screenshot artistry, and general moral support!