Enderal Special Edition

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KataPUMB

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KataPUMB

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About this mod

40 New Spells integrated within Enderal, 2 new armor sets and books made like shields.

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Permissions and credits
Unless you want the items I strongly recomend you to download the new spell pack:
https://www.nexusmods.com/enderalspecialedition/mods/159






This is a fast port form my file from LE, please if you find problems within the files leave a comment in the comments section



Arcanist Set: The nehrimese armor set but retextured in blue, with new enchantments and a set bonus. You need 20 of smithing and the recipe to be able to craft it in a rack.

Blackmage set: the old skyrim expert robes with the warlock hood all textured in black with specific enchantments and a set bonus. You need 30 of smithing to be able to craft it in a rack.

Every Spell Tome model now has a version made a shield so you can wear it. It can be enchanted and act as a very weak shield. If you select "debug version" at the begining it will also add to you a powerfull enchanted version of each book but i removed them from the main mod for balance purposes. You can craft them with 10 of smithing and the recipe of each book to be able to craft them.




Mentalism


Blink: Teleport a short distance.

Fire, frost and shock shield: Increase your elemental resistance, the spell is leveled to I to V.

Force Grab: Pull to yourself a foe or an object from a distance. It has a very high mana cost.

Lightborn Recital: Store up to 3 spells. Each time you enter in combat the spells will be cast. The spell is leveled from I to III each level let's you store 1 new spell, in the first level you're only able to store 1 spell, in the second 2 and in the third 3. Empty hands to reset the recital.

Recital of mana: Recharge any staff to maximum but your mana and mana regen will suffer for a long time.



Entropy

Death beam:
Deal entropy damage without damaging yourself, it's obviously less powerfull but has longer reach than death breath. It's leveld from I to VI.

Ritual of the Damned: You permanently lose 50 points of health and stamina. In exchange of your life force every entropy spell is 10% powerful laste 50% more and cost 80% less.

Curse: Deal points of magic damage and reduce by a 20% to a 50% target's magic resistance. Leveld from I to III.

Summon Wood Elemental: Summon a lvl 20 Wood elemental to fight for you.

Summon Spirit: Leveled from I to IX depending on the rank of the spell you will summon the following spirits: a Horse which you can ride, lvl 15 Spider, lvl 18 Pus Beetle, lvl 20 Leopard, lvl 25 Lion, lvl 30 Troll, lvl 35 Vatyr, lvl 40 Antecesor, lvl 50 Titan.

Sumon Lost One: Leveled from I to VI depending on the rank of the spell you will summon the following Lost One: lvl 20 warrior, lvl 25 archer, lvl 30 mage (which summons a skeleton), lvl 35 knight,  lvl 45 Lich (which summons a warrior), lvl 50 Grotesque.



Psionics


Death mantle: Like every other cloack has only 2 leveled versions I and II. Become the very aspect of death terrifying everyone near you.

Mind wrack: Deal magic damage and if the target don't resist make him flee. It's leveled from I to VII.

Mantras: Very long casting spells but with lasting and powerfull effects ment to be casted before the combat begins. You can only have one of this mantra active at once:
Mantra of Concealment: Increase sneak by 10
Mantra of Concentration: regen 5 points of mana per second
Mantra of Distraction: Increase Rethorics by 10
Mantra of Pain: there's 2 versions one increases One Handed by 10 ponts the other increases two handed by 10 points
Mantra of Resolve: regen 5 points of stamina per second



Elementalism

Fire Nova: A fiery explosion centered in the caster. Has a small chance to deal extra fire damage. Leveled from I to IV.

Frost Nova: a chilly explosion centered in the caster. Has a small chance to slow foes. Leveled from I to IV.

Shock Nova: a shocking explosion centered in the caster. Has a small chance to deal extra pure damage. Leveled from I to IV.


Light Magic

Holy Ray: A holy beam that only affects foes and deals extra damage to Lost ones. Leveled from I to V.

Holy Cross: A cross made of holy fire which deals strong damage to foes and extra damage to Lost ones. Leveled from I to III.

Recital of Erodan: Every entropy spell cost 100% more but in exchange you gain 50 of mana and every Light and Mentalism spell you canst is 10% stronger and last 10% more.

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