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DaddySmurf

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DaddySmurf2nm

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About this mod

This mods adds 7 new unique weapons. You can upgrade them (anvil/forge)to stronger versions by leveling a skill related to them. Upgrade adds a new look, enchantment and better stats.

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Changelogs
Enderal Greatweapons adds 7 new unique weapons. The weapons can be found in the exteriors of the Suncoast or Heartland regions. At first the weapons are nothing special, compareable to iron weapons without enchantments. 

Unlike normal weapons you dont level you smithing skill to simply improve the damage stat, instead each weapon is related to a skill that you need to level up. Most weapons can be upgraded 3 times, the 3rd upgrade is slightly above aeterne weapons. Startig with the 1st upgrade these weapons gain an enchantment, they dont require recharge tho. 

Upgrade material for each weapon is extra picked. Most weapons 1st upgrade is around skill level 25, 2nd upgrade is around level 50, 3rd upgrade is around skill level 80. Upgrade weapon is at the anvil/forge, baiscly you craft a new weapon with the old one.

Full weapon list and details

Greatsword - heavy armor skill
- found in suncoast at a lake
- stagger like greathammer, longer reach, slow attack speed, very high damage but heavy
- 4th upgrade possible, fears weak targets

Twin Katanas - mentalism skill
- found in suncoast at three river watch
- higher crit damage and chance, higher attack speed, slow targets movement

Slayer Dagger - sneak skill
- found in western heartland at the woodcutter camp
- lower damage, very high crit damage, soultrap & health absorb

Greatbow - marksman skill
- found in Arks dock on top of lighthouse 
- slow draw, high damage and range, greatarrow has stagger chance
- can craft greatarrows with 50 marksman skill

Giantmace - entropy skill
- found in south heartland at the twin towers where the souls is
- very high damage but heavy, attacks stack psionic damage 
- can swap between 1h or 2h version

Scythe - light armor skill
- found in south heartland at the Ark farm 
- faster than battleaxe, higer crit chance, poisons on hit

Staff - enchanting skill 
- found in north heartland at the ruin with mages 
- entropy damage, staff has lower damage but no refill needed

Ideas/to do:
- add a pickpocket/lockpick skill weapon
- add a shield for block skill
- add a axe type weapon
- more unique effects and some better meshes, esp the Staff and Giantmace
- fix Giant mace meshes so that 1h/2h look same

Credits 
Akaviri Katana Blades sword replacer
https://www.nexusmods.com/skyrimspecialedition/mods/70653
Big and Beautiful a weapon pack
https://www.nexusmods.com/skyrimspecialedition/mods/41802
Classic Scythe 
https://www.nexusmods.com/skyrimspecialedition/mods/5338
Crusher
https://www.nexusmods.com/skyrimspecialedition/mods/60920
Dagger Craft Pack
https://www.nexusmods.com/skyrimspecialedition/mods/917
Dragonslayer Bow and Siege Arrows 
https://www.nexusmods.com/skyrimspecialedition/mods/6051
Gecko Katana
https://www.nexusmods.com/skyrimspecialedition/mods/73578
Katana Crafting
https://www.nexusmods.com/skyrimspecialedition/mods/5306
Marauder Port
https://www.nexusmods.com/skyrimspecialedition/mods/26334
Monster Hunter for Skyrim 
https://www.nexusmods.com/skyrimspecialedition/mods/26334
Praedys Staves AIO 
https://www.nexusmods.com/skyrimspecialedition/mods/65481
Ultra Weapons Pack & resized