I have the same problem. both mods ( Allow Fast Travel and topographic 3d map ( The map works, but no zoom)) must both be at the bottom of your load order.
''Note: You need to keep this mod always at the bottom of your load order, i.e. loading last, because otherwise mods which alter the world space in any way, by adding items (for example Enderal Gameplay Overhaul, Delectable Docks SE, Enderal Donkey, etc.) will overwrite the "Allow Fast Travel" flags and set them back to their original values, which we don't want :)''
Hey, I've recently updated the Dynamic Fast Travel mod as of having an issue that got introduced by porting. As in the original "Enderal Forgotten Stories.esm" (Legendary Edition) Ark's marketplace had no real sound assigned to it (I just checked in my LE mod of Dynamic Fast Travel). You've this issue in your mod too, so I fought I'll bring it to your attention in case you want to fix it either. :)
A fast travel mod I had been using for a few playthroughs suddenly stopped working, so I was forced to look for an alternative. I'm not that far into this game yet to know whether there are any issues, but so far, so good.
Comment below regarding getting stuck at Castle Fogwatch: I've encountered the same thing before, but not with this mod.
Just wanted to say that it was a pleasant surprise to discover I can fast travel AND see my map at the same time with this mod! Usually, it's one or the other. So, thank you very much for this.
I don't think you should be able to fast travel from all worlds... Just Vyn and the six districts of Ark. I needed to carry through some worldspace data for the paper map to function, and rename the strings for the worldspace names.
"I needed to carry through some worldspace data for the paper map to function, and rename the strings for the worldspace names." - I am not entirely sure what you mean, how my mod has anything to do with this and how I can help you.
Your mod has everything to do with it... Read the FAQ under "The map is broken." https://www.nexusmods.com/enderalspecialedition/articles/1 I don't need help... I've already fixed it for my game.
Sorry, I still don't understand at all what you are talking about. Why I should know about that article, what that mentioned map problem in the article "If it looks like this, you are using an unconverted mod for Enderal LE" or the LOD problem or floating map markers have anything to do with my SE mod setting the allow-fast-travel flag ... I am mega confused, to be honest.
It's the part where "Additionally, the following data must be forwarded from Enderal SE ESM files with SSEEdit:
Worldspace (WRLD) records. The paper map will not work correctly without this step."
Enderal - Forgotten Stories.esm also makes edits, and these need to be carried over in SSEEdit. This is what my edited file looks like. Note the Map Data and the ONAM - World Map Offset. I needed to manually set the name of the worldspaces as well. If you don't need to do that, great, but this is what I needed to do to make everything work in my game.
Sorry, I still can't follow you ... In my mod I am only editing a single flag in some Worldspace entries, and all the other data is still 1:1 as Forgotten Stories.esm has it (and as Enderal (the modded Skyrim.esm) has it, and otherwise these entries are identical in both). I don't understand what would need to be carried over from where to where, what exactly you are editing in your own mod or in your own game, what problems you had and how this has anything to do with my mod (your linked picture is not accessible). Are trying to port an LE mod to Enderal SE (that's what that section in that article talks about)? I am using the Steam version, btw, which is all-included, and which may be different from the Nexus version. Maybe that makes a difference? But of course, if two mods both edit the same entries, you always need to decide on which one wins the load order, or create a patch. I can also create a patch if you tell me with which other mod it needs to be made compatible.
Enderal - Forgotten Stories.esm make edits to the Worldspace, too. They need to be carried over. The image should be available now. You also have too many worldspaces where you are able to fast travel... You could easily break the game if you fast travel during a quest in a special worldspace.
Yes, that's what I wrote: "In my mod I am only editing a single flag in some Worldspace entries, and all the other data is still 1:1 as Forgotten Stories.esm has it (and as Enderal (the modded Skyrim.esm) has it, and otherwise these entries are identical in both)." The Skyrim.esm you are showing in your pic is not the one that comes with the Steam Version of Enderal SE. Yours is some LE version. But, anyways, that does not even matter, as Forgotten Stories.esm is itended to overwrite Skyrim.esm and my mod is based on the latest entries from Forgotten Stories, so there is nothing else to carry over. This this point: "You could easily break the game if you fast travel during a quest in a special worldspace." - If there is an specific occasion which will break anything, we can fix it. Just let me know.
You're correct... I copied the wrong version of Enderal into my SSE folder. It was from LE Forgotten Stories. But, as you say, it won't matter as long as Forgotten Stories overrides it. Sorry for the confusion. But the point about the number of worldspaces is still valid. Fast Travel only makes sense from Vyn and the 6 districts of Ark.
Yes, good point. I updated the mod accordingly in v1.3. The other worldspaces are inaccessible on the map or scripted quest spaces; moving back and forth between them is too risky.
First I would like to thank you for this mod been playing 20 hrs with this installed and had no problems ,until recently started to try and find Fortress Fog watch which I did and had a lot of loot on my journey to get there and just before you pull the chain to the gate I decided to fast travel ark noble quarters to sell stuff and buy learning books. when i was finished fast traveled back to fortress fog watch ,hears where problem is as you load in it spawns you underground and you are stuck and have to reload a save i have tested multiply times and it keeps happening.The mod is last in load order.Thanks if you get time to look into this.
Good know! I found out, when you discover Castle Dal'Galar, but then don't blow open the doors but instead go somewhere elso first and then fast travel back there, it will put you inside the castle court yard, meaning behind the still closed door and there is no way to get out. Luckily, you can then always fast travel to Northwind and walk up to castle on foot. But that was a surprise, too. This leads me to assuming that the markers are not always placed where they should be (e.g. underground in your case). I'll see if I can fix this. If you find other such instances, let me know,
The two map markers (also acting as fast travel position) of Castle Dal'Galar and Fortress Fogwatch are now corrected. You can download and replace the mod with version 1.2
29 comments
Thank you!!
As in the original "Enderal Forgotten Stories.esm" (Legendary Edition) Ark's marketplace had no real sound assigned to it (I just checked in my LE mod of Dynamic Fast Travel).
You've this issue in your mod too, so I fought I'll bring it to your attention in case you want to fix it either. :)
Here a screenshot of EnderalSEEdit:
https://lh3.googleusercontent.com/pw/AM-JKLV6kiluAuRkmCyp28uwlYCmrBuyserbMUDCfTJcVfnHJTULOLYxEUEDUrcU8xxY-pgqiKl6A9AaLNSMipsuRx_byQcHa8S9W_4Hx-H4LKhdpL9QQX6s-r8noBZ7JCeqjbI-w8Fa9O2uUx212tgBbjk=w3840-h1154-no
Comment below regarding getting stuck at Castle Fogwatch: I've encountered the same thing before, but not with this mod.
Just wanted to say that it was a pleasant surprise to discover I can fast travel AND see my map at the same time with this mod! Usually, it's one or the other. So, thank you very much for this.
Kudos.
Still working fine!. Just realized I have quite a few of your mods, and have no problems with any! Thumbs up to another good author. :)
Enderal - Forgotten Stories.esm also makes edits, and these need to be carried over in SSEEdit. This is what my edited file looks like. Note the Map Data and the ONAM - World Map Offset. I needed to manually set the name of the worldspaces as well. If you don't need to do that, great, but this is what I needed to do to make everything work in my game.
I am using the Steam version, btw, which is all-included, and which may be different from the Nexus version. Maybe that makes a difference?
But of course, if two mods both edit the same entries, you always need to decide on which one wins the load order, or create a patch. I can also create a patch if you tell me with which other mod it needs to be made compatible.
The Skyrim.esm you are showing in your pic is not the one that comes with the Steam Version of Enderal SE. Yours is some LE version.
But, anyways, that does not even matter, as Forgotten Stories.esm is itended to overwrite Skyrim.esm and my mod is based on the latest entries from Forgotten Stories, so there is nothing else to carry over.
This this point: "You could easily break the game if you fast travel during a quest in a special worldspace." - If there is an specific occasion which will break anything, we can fix it. Just let me know.
I'll see if I can fix this. If you find other such instances, let me know,
I've downloaded this twice now, dropped it in the load order, and have yet to see it function...
I am an idiot who didn't realize I was over-encumbered.But did it work now?