Enderal Special Edition

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DaddySmurf and Ixion XVII

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IxionXVII

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About this mod

Adds the Apothecarii Monastery including: Huge monastery area, over 10 interiors, 2 dungeons and much more. (eng/ger/rus)

Requirements
Permissions and credits
Translations
  • Spanish
  • Polish
  • Mandarin
Changelogs
Donations
ORIGINAL LE VERSION

"Our monastery is far to the north, in the Frostcliff Mountains. However, you won't be able to reach it at the moment due to the heavy snowfall." - Torius Flameling


At long last, the snowfalls are over.
Travel to the monastery and discover it for yourself. The Apothecarii Monastery is mentioned by several NPCs in the game. It is supposed to be the headquarter of the League of the Apothecarii. A place to study, heal and work for the greater good. However, it ended up as cut content.
To reach it you will have to travel to the northernmost part of the mountains. As soon as you arrive you notice something is off.
Explore this new large location and its buildings. Can you find all the secrets and find out what happened to the Apothecarii?

To enter the monastery you will need to progress far enough into the main story to get a key. (very hard to miss)
Found during the quest:
Spoiler:  
Show

All the Dead Souls



FEATURES

- A huge monastery area with 11 interior houses (that include lore, secrets, combat encounters and more)
- A dock area with a dock storage room
- 2 expansive dungeons with secrets, puzzles, loot and combat encounters
- Lots of books and notes to tell the story of what happened in the monastery in a meaningful and immersive way
- A boat that can be used to travel between Ark and the monastery docks (needs to be unlocked first)
- A dark hidden ritual that can be performed by the player
- 1 new mystical light magic spell
(that deals damage to undead in an area around you)
- A new armor set
(unenchanted steel plate about as strong as starling armor)
- A new unique weapon
(Daedric 1H-sword with 3 different effects)



Changes from the original version

Changed some names to be in line with vanilla naming
A lot of writing improvements, some small changes to the monastery story line
Completely translated into german

Removed some keys and locks
Much more freedom in the progression of the monastery
Some small changes to the exterior of the monastery and the docks
Fixed some clipping/flying objects
Removed some invisible walls
Fixed issues with fog in some interiors

Fixed the value of some notes/books
Removed 2 mystical spells (1 still available)
Completely rebalanced all enemies (monastery enemies are generally level 25-35 now)
Fixed XP gain of enemies
Removed Mad/Enraged prefix from corpses
Rebalanced and sometimes completely changed combat encounters
Rebalanced the new armor set and weapon
A TON of other small changes