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Changelogs
Version 1.4.0
Dynamic, level-based attributes for summed minions
Reanimated bodies no longer talk
Reanimated bodies do not disintegrate (perk required)
Reanimated bodies obtain harmful aura/area of effect (perk required)
Allow to summon one additional weaker familiar (perk required)
Combat AI tweaks/changes for summoned elementals (atronachs)
Cuthbert will now help you detect undead in the area
Other small fixed and tweaks
Version 1.3.2
Reverted frostwind freeze effect, that was causing too many issues. Given it additional slow effect instead.
Additional spell tweaks to address the balance.
Version 1.3.1
nerfed overtuned chaos bolt
other few small tweaks
Version 1.3
replaced false esm flag with esl (thanks to GuerrillaOne)
bound weapons deal additional damage with entropy skill
renamed dreameater to soulburn and given the latter additional effects (see image tab)
renamed chaos nova to chaos bolt and given the latter additional effects (see image tab)
changed cast time/mana cost for several spells in attempt to add more balance
added "open lock" spell, obtainable somewhere thru the middle of the game (lvl35 npc)
This mod will "boost" several default magic spells used in Enderal, by adding additional effects to them or just rebalancing touches without adding any new spells.
The mod is intended for those who enjoy vanilla version of Enderal/Skyrim magic system, without adding hundreds of additional spells provided by various mods.
Overview of the changes: The general idea was to add some "real life" logic to the spells and its effects.
Fireball - aoe focused spell - increased blast radius by a small amount, and giving it a chance for blase wave to stun a target(s) for a second.
Firebolt - single target focused spell - adds a damage over time fire effect to the target, greatly boosting damage for the next firebolt.
Ice Spike - single target focused spell - has a chance to knock the enemy back and daze it for a brief moment.
Blazing Spark - single target focused spell - has a low chance of doing additional damage to the enemy.
In most cases, the higher the spell rank, the higher the chance for a spell effect to proc. In other cases the effect is constant.
Entropy is very underwhelming school of magic in vanilla Enderal. Advertised as forbidden "death magic', while doing damage to you, it is actually no better than just plain destruction spells. Most of entropy spells now also deal damage to opponent's stamina, or even drain it for you to use. And, for example, Death Spark, can even raise a dead enemy to quickly fight for your side. However, not being a proper "raise dead" spell, the effect only last a short time, and may only be suitable for quick combat events.
Psionics are now "area" based spells, similar to the "Soul Trap". In addition, Psychosis has a chance to enrage the victim, turning it against its' allies.
Several "Mythical" spells have also been boosted, to give them the reason to be called "Mythical". A small number remained untouched.
1.4.0 Update load order:
This update changes few things that requires it to be place closer to the bottom of the load order.
Example: ... other gameplay changes .eps boosted_elements.eps dyndolod.eps occlusion.eps any merged or otherwise automatic parches