Adding a little flavor to the things you can find in lootable containers.
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Changelogs
Version Beta03
Introduced Junk and Trash to Most crates, barrel and sack lists.
Introduced a vast majority of the static crates. They are now lootable.
Update your Script and ESP and rerun the script.
Version Beta02
Updated the Lists for Barrels and Sacks.
Some static crates and sacks are now lootable.
Water barrels and woodpiles are now lootable.
Lootable Things is in a very early Beta. Which I will be testing extensively for quite some time. The fortunate thing, is that Enderal has done a lot of the work I need, at least for the Containers. I wanted to release this, for others who wish to help me test play the changes so far. You are welcome to make suggestions regarding anything done so far. I figure this project will get done a lot faster with the help of you folks.
So what does Lootable Things do? Beta01 First and Foremost it adds onto the kinds of things you can find in Barrels, Sacks, Drawers, and Wardrobes where necessary. Not every item was touched, either. In the current phase of the mod, Lootable Things adds to what is already in Enderal.
Beta02 introduces the xEdit Script: which will turn statics into lootable containers or perhaps a "harvestable" depending on the situation. The nice thing, and perhaps the most complicated part of Enderal, it adds so many wonderful statics to the game, this will add quite a variety of lootable things. ;)
Beta03 Introduces junk or trash, so they can now be found. This cuts down on the usefulness of so many of the static crates in the game. Now, the majority of said static crates are lootable. This update I feel, is a workable Alpha.
Currently being updated to work with Dynamic Object Replacer.