A mod that adds a bit more variation to the mechanics about races you don't see.
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A mod that adds a bit more variation to the mechanics about races you don't see. So the Design is philosophy is pretty simple. Every race is inherently the same when it comes to base stats, and the mechanics such as Carry capacity, healing rate, magicka rate, and stamina rate. First, after doing a little testing, I thought all races will start with a carry capacity of 180. But this will vary from race to race. I then chose a specific race to be the peak of a particular heal rate, magicka rate, or stamina rate. The others then are progressively worse.
Half Kilenean Base Carry: 190 Health Regen: .6 Magicka Regen: 2.8 Stamina Regen: 4.6
Half Aeterna Starting Magicka: 60 Base Carry: 170 Health Regen: .55 Magicka Regen: 3.0 Stamina Regen: 4.4
Half Qyranian Starting Stamina 60 Base Carry 180 Health Regen .65 Magicka Regen 3 Stamina Regen 5
Half Arazaelean Starting Health 60 Base Carry 190 Health Regen .7 Magicak Regen 2.6 Stamina Regen 4.8
These changes do not affect the scripted benefits you get from Forgotten Stories.