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MisterB1969

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MisterB1969

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About this mod

A mod that adds a bit more variation to the mechanics about races you don't see.

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A mod that adds a bit more variation to the mechanics about races you don't see. So the Design is philosophy is pretty simple. Every race is inherently the same when it comes to base stats, and the mechanics such as Carry capacity, healing rate, magicka rate, and stamina rate. First, after doing a little testing, I thought all races will start with a carry capacity of 180. But this will vary from race to race. I then chose a specific race to be the peak of a particular heal rate, magicka rate, or stamina rate. The others then are progressively worse. 

Half Kilenean
Base Carry: 190
Health Regen: .6
Magicka Regen: 2.8
Stamina Regen: 4.6

Half Aeterna
Starting Magicka: 60
Base Carry:  170
Health Regen: .55
Magicka Regen: 3.0
Stamina Regen: 4.4

Half Qyranian
Starting Stamina 60
Base Carry 180
Health Regen .65
Magicka Regen 3
Stamina Regen 5

Half Arazaelean
Starting Health 60
Base Carry 190
Health Regen .7
Magicak Regen 2.6
Stamina Regen 4.8

These changes do not affect the scripted benefits you get from Forgotten Stories.