Adjusting Ambrosia ENB for Performance, Customization, Troubleshooting
This article is a work-in-progress, but is posted as a resource while it's being completed. Let me know in the posts section if you need help!

Changing Your Settings
Most of Ambrosia’s settings can be changed in two ways:
1) Editing enbseries.ini and enblocal.ini, located either in Ambrosia’s Root folder or in your game directory.
2) In-game by bringing up the ENB menu with Shift+Enter.

Some settings related to parallax, materials, and cubemaps can only be adjusted out-of-game. Otherwise, I recommend changing the settings in-game so that you can immediately see how they look.

Remember that some settings require you to select “apply configuration” to see the impact of changes. And remember to save your configuration! 

Customization
Ambrosia doesn't use per-weather settings, which is both challenging and helpful for customization - challenging, because settings need to look good across a wide range of situations, and helpful because it makes changing all settings at once quite simple. I encourage you to experiment to your tastes!

Adjusting fire, windows, and particle lights
Mindflux, the author of Embers XD, has a great guide to ENB settings for fire (including windows, which also influence some fire-related values). I encourage you to check out the guide here!

As you customize window light values, keep in mind that Enderal's "medieval" tileset (used in Ark, for example) has very high orange window glow settings at night. If you're adjusting ember values or window values, make sure to check how it looks in both an interior and an exterior during the day and night.


Troubleshooting Common Issues with ENB
Very bright/white sky or interior lighting
Adjustment: Ensure you’ve followed the installation instructions. Things to try:

  • Clear your shader cache
  • Reinstall Ambrosia
  • If you aren’t using Root Builder, double-check that you’ve moved Ambrosia’s enbseries folder (and the folder contents), enbseries.ini, and enblocal.ini to your game directory
  • Ensure you didn’t accidentally install the Rudy ENB .ini or .fx files when you installed the Rudy ENB resources in Step 6

Explanation: You likely have another enb .ini or shaders overwriting Ambrosia. 

Spiky or “exploding” ground
Adjustment: Turn off terrain parallax or install parallax terrain textures. 
Setting: enbseries.ini
EnableTerrainParallax=false
EnableComplexTerrainParallax=false
EnableComplexTerrainParallaxShadows=false
If that doesn't work, you may need to set other parallax values to false. Also ensure that you have Auto Parallax installed.

Explanation: Ambrosia comes with complex terrain parallax enabled by default. If your ground textures look "spiky" or "exploded", you're missing parallax terrain textures. 

Mirror-like or very shiny ground/objects when it’s raining
Adjustments: Disable cubemaps for wet rain surfaces
Setting: enbseries.ini under [RAINWETSURFACES]
Explanation: There's a vanilla bug with reflections where an incorrect sky cell (most commonly the map or meditation cells) can get "stuck" in your reflections. Opening and closing your map may somewhat fix it, although this may also cause the map's cell "sky" reflection to get stuck in your reflections instead. This can make things like grass, trees, etc. appear very bright. Disabling the cubemaps is one option, or you can bear with it until you load into another cell. The issue should disappear after you enter a new cell or worldspace. 

Purple/orange/galaxy reflections 
Adjustments/setting: See above. 

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1 comment

  1. mdfdfdf
    mdfdfdf
    • member
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    so, uh, are there good parallax'ed ground textures specifically for Enderal or which are compatible with it? I tried using the ones from Enderal SE Retexture Project (With parallax option), but I also get spiky ground, only in certain places tho, like, some parts are okay, but others are all spiky...idk what's wrong, I literally never used parallax before

    nvm, I solved it! I decided to try The Omnibus - Terrain Complex Parallax AiO and it worked! :)