Enderal

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dnn00

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dnn00

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About this mod

This mod adds an unused version of the Old Temple from the Rhalâta questline.

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SE VERSION

*I tried to avoid spoilers, but nevertheless, some details of the "Dark Chambers of our Mind" quest will be mentioned anyway.* 

This location was available via console in the first versions of "Forgotten Stories", but was removed later. The place is a big labyrinth. 

The entrance to the location is next to the doors leading to the "Old Temple, Heart". I don't know if visiting the Labyrinth can have any negative effect on the progress of "Dark Chambers of our Mind", so I suggest not going there during the quest. You can go there when you've finished your deal with Tharael (...or with the Father, if you're cruel) and the quest is completed. If you have already completed this questline a long time ago, you can always go back to the Temple.

Installation: put the .esp in the Data folder or install with a mod manager. 

More about the location and what has been changed:
  • This location was originally called "Old Temple, Lower Floors", but was renamed to "Old Temple, Labyrinth" (for obvious reasons...).
  • Blue fires were added to the empty sconces for variety in the surroundings (originally they were only in the hall with the dead elk).
  • The lighting has been substantially redone. Originally the corridors were pretty dark, and the lighting was mostly red (from those, um, "things"), which is pretty boring, so I reworked that. Now the corridors have red, blue (from the fires from the previous point), blue-green (from plants and water), and purple (just so, where there's no light source) lighting.
  • Added two weapons originally not available to the player: axe "Father's Legacy" (it is used by the illusion of Daddy in the temple, but it's not available anywhere in the game...except the test chest) and staff "Voice of the Father" (not used by anyone or anywhere, just located in the files. Maybe originally planned for the Father?). 
  • The waterfalls in the main hall have been replaced (they were originally longer) because of, you know, the flickering problem.
  • Added enemies (45-50 levels).
  • Added music.
  • Various minor changes/improvements and bug fixes.

Known issues:
  • If there are no enemies and/or added weapons in the location, reopen the game and load a save before the Labyrinth, then enter it again.