Sorry for the erratic updates but the last one is now posted! There's a lot of good changes in this one so please give it a try!
-Ships now disappear from Ark after a story event, this prevents clipping and doesn't require you to suspend your sense of disbelief -The unique sword added to the wreck of the Red Messenger is now upgradeable! -More ship models, including more shipwrecks with treasure in thalgard's harbor and the wreck in the bay near ark! -I learned to compress the mod into a BSA, this will make installation/removal easier and take up less space on your computers!
As always you seem to make Enderal an ever more enjoyable experience but I was wondering could you make this potion replacer work for Enderal https://www.nexusmods.com/skyrim/mods/80480 I always felt the vanilla potions were kinda out of place in such a detailed world.
Hmm you're right that the potions could use a tuning up, I downloaded that mod and it doesnt seem to work, which is odd and I don't know of any fix. I could try to make a different potion replacer getting only the models and requiring no esp, but it would be a lot of time consuming work.
Edit: This mod seems to work https://www.nexusmods.com/skyrim/mods/50857/
So I finally got to ark on my latest character, I love the implementation but would it be possible to add more detail to the impaled corpses/blood splatter?
I believe it should be ok on an existing save, after all I created the mod and implemented it on an existing character. The only issue is I don't yet know how to make some ships in Ark's harbor disappear after a certain story event, however this isn't much of an issue as it doesn't cause crashes or anything and the harbor is pretty much inaccessible at that point anyway.
Interesting that you had this problem with the CK cause I have something very similar. Not in terms of crashes but not recognizing assets and meshes. Makes the creation of my new mod endlessly frustrating. Good thing you succeeded either way.
Ah that for me too, I think stuff in the Enderal BSA isn't recognized, so there's a lot of red exclamation marks. I think I can manage a couple small other mods, but my ambitious desires for new villages and maybe player homes probably won't come to be. Nonetheless I am very happy with this one, I really felt like this kind of stuff was missing from the harbors!
did u guys try to just reinstall/setup the ck for enderal? strange problem, so it worked all the time but now stuff ist showed as the red exclamations?
talking about player homes, i was thinking about a mod to rebuild one of the many castles that can be found in game and refurnish them into a player home. with upgrades that can be bought/build similar how you build a house/ hire people in the heartfire dlc. only an idea that i had no real plans for now
Hey, this is a great idea and I’ll be checking it out soon when I have some time available. I’m sorry to hear about your troubles with the CK, from what I understand it’s mostly to do with Oldrim (and of course adding to an already heavily modded game). You might try playing around with the newer version seen in Skyrim SE and Fallout 4 as it’s supposed to be more stable.
17 comments
-Ships now disappear from Ark after a story event, this prevents clipping and doesn't require you to suspend your sense of disbelief
-The unique sword added to the wreck of the Red Messenger is now upgradeable!
-More ship models, including more shipwrecks with treasure in thalgard's harbor and the wreck in the bay near ark!
-I learned to compress the mod into a BSA, this will make installation/removal easier and take up less space on your computers!
Edit: This mod seems to work
https://www.nexusmods.com/skyrim/mods/50857/
talking about player homes, i was thinking about a mod to rebuild one of the many castles that can be found in game and refurnish them into a player home. with upgrades that can be bought/build similar how you build a house/ hire people in the heartfire dlc. only an idea that i had no real plans for now