Enderal

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DaddySmurf

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DaddySmurf2nm

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13 comments

  1. ChiefLarak
    ChiefLarak
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    Wow, the way you've transformed that mountainside to build that road and monastery is very impressive! Can't wait for the final version!
  2. ChaoticDrakon
    ChaoticDrakon
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    Oh, I like what I can see so far!
    Regarding suggestions, do you know the Immersive College of Winterhold mod? The way that one adds alchemy content to the college (two greenhouses at different temperatures for different plants, underground cave for more alchemy material, all kept at a good temperature via dwemer machinery) feels like a good way to go about adding such stuff to the monestary.
    1. DaddySmurf2nm
      DaddySmurf2nm
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      yeah a greenhouse was one of the first suggerstions for this mod. i did put an exterior greenhouse to the mod. but its warmed with light magic, not with starling machinery
  3. Kolapon
    Kolapon
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    Cool concept! Since you are looking to fill the monastery with items and details, I suggest you look these collections of modders resources. One is by Elianora, the Queen of detailed House mods :https://www.nexusmods.com/skyrim/mods/53192/?
    The other is a master list http://winkingskeever.com/list-of-skyrim-modders-resources/ with almost all resources currently present. There's a lot of cool stuff in there that will bring a lot of life to the monastery.
    1. DaddySmurf2nm
      DaddySmurf2nm
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      thanks for the idea, i know of these resources, however i will stick with what enderal overs, they already have lots of new resources to use for clutter and stuff.
  4. KuroPurple
    KuroPurple
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    Hi.
     
    First: I haven't downloaded the mod yet and am just "judging" by seeing the pictures.
     
    A question, that comes to mind right away: Will there be inhabitants or not?
     
    The interior looks very "cleaned" up, like there are still people living there. Which would make me expecting NPCs at a later stage.
    If there aren't NPCs: Finding fresh food in an abandoned monastery would be a bit... weird.
    On the other side: There's the potential green house somewhere outside without any plants. That let's me think, the monastery might have been abandoned. (The apothecarii might have found some way to grow plants in the green house when they stayed there for long enough to make it their base.)
     
    Furniture sets are a question of taste: I personally don't like the "noble set" and don't think it fits for some secluded monastery. But on the other side, the noble set offers the biggest variety.
     
    As there aren't any pictures of it yet: There's going to be a huge laboratory? They're alchemists after all and my char wants to see that.
    Maybe there's a chance for a garden inside the monastery too?
    Defnitly looks promising.
     

    Greetings KuroPurple
    1. DaddySmurf2nm
      DaddySmurf2nm
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      no the place will not have npc to interact with. it will be abandon when u arrive there, some kind of short story in journals will tell you all about it. about the greenhouse, plants in a location like that can be explained with sun-magic, at least i think so.

      yeah, the noble set has by far the most variety, its a shame :-I
      yes there is a laboratory, i called the cell study room.
  5. rbartmoss
    rbartmoss
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    Promising start, downloaded it and gave it a test. Feedback posted to Reddit. Definitely keep working on this, I was disappointed when I found out the Monastery isn't actually included in Forgotten Stories.
  6. DragonAvatar
    DragonAvatar
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    looks promising!

    when its fuller, and maybe has a little life in it...a worthy addition to Enderal it could be. :)
  7. overdev
    overdev
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    really really cool.
    I hope someone will do this for years :)

    Im excited about improved versions of it.
  8. mandatoryabortion
    mandatoryabortion
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    Looks great! I hope we can see more clutter added to the interior later.
    1. DaddySmurf2nm
      DaddySmurf2nm
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      yes ofc, this is only a very rough deco. once i have a full story for the place the clutter will be added, same for journey, npc, enemy
    2. mandatoryabortion
      mandatoryabortion
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      Awesome! Maybe some notes about Jespar's sister too since she used to live there if I recall correct.