Empyrion - Galactic Survival

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Blinky the one eyed pirate

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About this mod

The Imperial Freighters are the mainstay of small shipping throughout humanity. While built for military use, many older models find their way into civilian markets and are often seen traveling in large convoys. This mod offers Three variants to fit your budget and needs.

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This mod contains three versions of the light freighter frame. Prior to Alpha 8, I would start on planets like Masperon and would need to get off of it as quick as possible so the MKI version was a ship I could build right away to find greener pastures. The MKII version uses the same design, but has upgrades to make it more survivable and maneuverable, but it takes rarer minerals. I liked flying them so much that a lot of the bases I built have special landing areas (see pics) that fit these models so when I built the MKIII (from scratch), I made sure it had the same footprint while having all of the amenities I wanted. I know that installing via steam is easier at the moment, so all of my freighters can be found in this collection.

The MKI version
is rather bare bones, not particularly fast, armored, or armed, but the price tag makes it an ideal starter vessel.

Features:
• Two joined cargo sections with automatic ramps and doors
• Small and Cheap entry level capital vessel for traveling the stars
• Basic medical and construction amenities
• Two sentry guns - enough to take out stray drones and predators
• Entry via the forward keel or the roof (see pictures)
• Designed to fit into standardized imperial freighter docks (see picture)

Requirements:
Level: 10
Iron: 1236
Silicon: 251
Copper: 206
Cobalt: 316
Neodymium: 550
Sathium: 280           

The MKII version was retrofitted with upgraded armor (mostly in the nose section), weapons, and engines over the basic model, but with an increased price to match.

Features:
• Two joined cargo sections with automatic ramps and doors
• More expensive than the MKI, but still available at level 10
• Basic medical and construction amenities
• Five sentry guns spread around the ship
• Three minigun turrets located in the aft of the ship to deter pursuing vessels.
• Entry via the forward keel or the roof (see pictures)
• Designed to fit into standardized imperial freighter docks (see picture)

Requirements:
Level: 10
Iron: 1534
Silicon: 424
Copper: 379
Cobalt: 742
Neodymium: 1155
Sathium: 837
Zascosium: 109
Erestrum: 109         

The MKIII version was built from scratch at the Perseus Shipyards specifically for civilian use. Unlike its refurbished or military cousins, the MKIII has spacious living quarters and a hydroponics bay. The cockpit was also located below the nose for added protection, better viewing angles, and easier docking maneuvers. The MKIII only has a single cargo bay, but it uses the saved real estate for a dedicated engineering room as well as a hydroponics bay. This model has superior engines and armor to the MKII and MKI, but it is not as heavily armed as the MKII and is still not designed for direct combat missions.

Features:
• A single, larger cargo bay
• More expensive than the MKI and MKII, but still available at level 10
• Medical, cooking, and construction amenities
• A dedicated hydroponics bay with 16 growing plots
• Six sentry guns spread around the ship
• A single cannon turret mounted on the top of the ship to protect it from drones when landed
• Enough armor to survive scrapes with capital warships (warranty is voided if you engage enemy capital ships)
• Entry via the midsection or the roof (see pictures)
• Designed to fit into standardized imperial freighter docks (see picture)

Requirements:
Level: 10
Iron: 1972
Silicon: 1119
Copper: 481
Cobalt: 987
Neodymium: 1745
Sathium: 2393
Zascosium: 165
Erestrum: 165
Growing Plot (Steel): 16
Plastic: 14
Wood: 9

Notes:

• You can dock small vessels (or if you have skills, hover vessels) underneath the cargo bay on the MKI or MKII models
• If something doesn't fit in one of the cargo bays, you can usually dock it to the roof (just don't cover the access hatch) - hover vehicles can drive up the ship's nose
• The core has its own little computer lab room in the MKIII, but it doesn't have any productive purpose yet. If you feel like putting a repair block in the cargo room, you could stick the console for it in that room.