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tombom81

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tombom81

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About this mod

For me, texture modding of games looks to be a good if not the best start. When it comes to pure picture replacement it's rather simple.
All you need for Elex (2) is two tools, a compressor (nvcompress), a packer (elex2resman for E2) and some gimp or mspaint skills.

Permissions and credits
(This is for the DX11 version only, since I can't test it with DX12)

For me, texture modding of games looks to be a good if not the best start. When it comes to pure picture replacement it's rather simple.
All you need for Elex (2) is two tools, a compressor (nvcompress), a packer (elex2resman for E2) and some gimp or mspaint skills.

The smart approach arises from the fact that I provide 11 names of picture textures here,
possible names:

Tex_Dec_Old_Painting_Vertical_A_01_Al.elex2img upto Tex_Dec_Old_Painting_Vertical_A_05_Al.elex2img
and 
Tex_Dec_Old_Painting_Horizontal_A_24_Al.elex2img upto Tex_Dec_Old_Painting_Horizontal_A_28_Al.elex2img
and
Tex_Dec_Old_Painting_Horizontal_A_31_Al.elex2img

There's also a whole bunch of posters:
Tex_Dec_Old_Poster_Horizontal_A_01_Al upto _A_25_Al
and
Tex_Dec_Old_Poster_Vertical_A_01_Al upto _A17_Al
and 
Tex_Dec_Old_Poster_Vertical_B_01_Al upto _B27_Al

The funny thing is that you only need to rename your png/jpg picture, compress it to .dds, convert it to .elex2img then pack it into a mod.

Straigthforward. No knowledge required which mesh uses which material and which textures.
(These three witches, öhm, whiches usually are a matter of deeper research.)
 
Now
---------
get the compressor from here:  castano, nvidia-texture-tools
From "releases" download nvidia-texture-tools-2.1.2-win.zip

George updated the original Elex 1 elexresman, author: Baltram
for Elex 2: elex2resman

Now for the steps:
  • Find/create a 512x1024 png (or .jpg) of your choice.
        Rename it to Tex_Dec_Old_Painting_Vertical_A_04_Al.png (or .jpg)
        If you want to use a 1024x512 picture then rename it to Tex_Dec_Old_Painting_Horizontal_A_28_Al.png

  •  Use nvcompress to convert the png to dds (drag&drop).
  •  Then drag'n drop the resulting dds file onto the elex2resman. Results in an elex2img file.
  •  In your mod folder create a sub folder "Image" (without the quotes).
  •  Copy said elex2img into it and drag 'n drop the mod folder onto the elex2resman.
 
  This should result in a pak file being created.
  (alternatively you could use m_9_MyMod.pak from the zip file)

Installation
----------------
- copy <your_mod_name>.pak to the folder
  [MyDrive:]\Steam\steamapps\common\ELEX2\data\packed

- Start the game, head to the location shown on the E2_pic_replace_on_map.jpg (Bastion).
  (If you used ..Horizontal_A_28_Al then look at Horizontal_A_28-Tex_on_map.jpg, Castle)

If your picture doesn't show up you may have too many mod pak files "installed".
Or there's two mods in conflict (changing the same file, for example).

[uninstall]: delete that pak file

Credits go to
---------------------
    - George, Baltram and Castano
---------------------

to do: give map locations of remaining 9 textures to be replaced