ELEX II
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Magus

Uploaded by

MagusTheMagician

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About this mod

A complete package of buffs for enemies and allies to make the combat more challenging and fun.

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New Hell Difficulty
New Hell Difficulty, New Hyper Aggressive AI, Increased Perception for Enemies and Allies, Enemies will chase you for much longer,  Enemies and
Allies move faster, Creatures shoot deadlier Projectiles, Cowards fight, 10% XP bonus.




NEW HELL DIFFICULTY
- Story difficulty has been removed.
- New difficulties are Easy, Normal, Hard, Ultra, Hell. Original difficulties were unchanged, Hell is buffed.
- Difficulties work like this:

EASY

Player Damage150%
NPC Damage     50%
Stamina Cost   100%
AI Targets99999

NORMAL
Player Damage100%
NPC Damage   100%
Stamina Cost   100%
AI Targets99999

HARD
Player Damage100%
NPC Damage   150%
Stamina Cost   100%
AI Targets99999

ULTRA
Player Damage  75%
NPC Damage   200%
Stamina Cost   150%
AI Targets99999

HELL
Player Damage  50%
NPC Damage   250%
Stamina Cost   200%
AI Targets99999

NEW HYPERAGRESSIVE AI
- Enemies will attack you straight away, removed Gothic's typical boring threaten phase.

INCREASED PERCEPTION FOR ENEMIES AND ALLIES
- Enemies will snuff you out sooner, how perceptive of them. Also increases the perception, view distance and FOV of party members. They will now actually help you in fight and will engage enemies sooner.

ENEMIES SMELL THE BLOOD, YOUR BLOOD
- Enemies will chase you for much longer than ever before, how persistent of them. Some might never forget, even if you leave the area.


ENEMIES AND ALLIES MOVE FASTER
- Creatures now walk at running speeds and run at sprinting speeds. NPCs sprint 66% faster. SPRINT 166% versions allow the player to sprint and sneak sprint 66% faster too.

CREATURES SHOOT DEADLIER PROJECTILES

- Creatures' projectiles are now up to 100% faster and deal up to 300% more damage.

COWARDS FIGHT
- All ingame cowards (both enemies and allies) went through a training camp and are now battle hardened veterans that will not shy away from combat anymore.


XP REWARDS
- 10% overall XP bonus for playing with this mod.

Mod Merging Guide
- The guide is back! Genome requires you to merge all your mods into one .pak file.
- Otherwise, individual mods will overwrite themselves by the file types they contain (with some exceptions).
- When querying for overwritten files, prioritize those with a more recent date. Some files (.hdr and sometimes others) need to be merged internally.
- E2's DX12 won't load modded Textures, Meshes, while DX11 will.
1) Download elexresman/elex2resman.
2) Drag each mod .pak file onto elexresman/elex2resman to unpack it. Press * to unpack all files.
3) Merge all unpacked folders. Drag the merged folder onto elexresman/elex2resman to pack it. Press 1.
4) Place the merged .pak in the /data/packed folder. E2 has DX11 and DX12 /packed folders.