An alternative to the official Alternative game camera with FOV, camera distance and smoothing choices, fixed horizontal (optionally completely centered) player character position, no more automatic movement of the pitch axis and a higher jet-pack boost camera distance (compared to the official Alternative game camera option.)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.36
Added three more camera distance options.
Version 1.33
Added a centered player character option. Minor tweaks to some camera offsets.
Version 1.22
Added a couple more FOV choices and fixed a broken file.
Version 1.20
No more automatic movement of the pitch axis (when sprinting, jet-pack boosting, etc).
Version 1.00
Figured out how to keep the player character in a fixed position. Preventing the "drift" that occurred on strafing.
Version 0.965
The tweaks to eliminate camera smoothing/dampening of the NS version now also apply to gamepad input. No additional changes to the regular 0.96 version. That one is still up-to-date if you want to keep the vanilla smoothing/dampening.
Version 0.99
Reworked the MOD and introduced camera distance choices in addition to the previous FOV choices.
Version 0.97
Rebased the MOD on Patch 2 of the game. It works like it did before Patch 2 as long as you make sure the Alternative game camera option under Gameplay -> CAMERA is turned off in game.
Version 0.96
Equalized camera distances from player character across standing, walking, running, sprinting and various melee attacks. The camera is now placed slightly further back when standing still and walking (same as old running distance) and slightly closer while sprinting. Jetpack boost cam distance has been lowered but it's still quite a bit higher.
Version 0.69
Initial version of the MOD. Alters and equalizes FOV values.
59: The narrowest FOV option but still much wider than the game's default camera when standing still.
62: Slightly narrower FOV than the official Alternative game camera. Not too narrow, not too wide. My personal recommendation.
65: Same FOV as the official Alternative game camera.
68: In case 65 just isn't enough for you.
71: Even wider.
74: Even widerer.
77: Even widererer.
80: Even widerererer.
Seven choices of camera distance:
200: A bit closer.
250: Previously the only choice in this MOD. A good balance between outdoor and indoor areas. My personal recommendation.
300: A good alternative to 250.
350: Farther away.
400: Fartherer away.
450: Farthererer away.
500: Fartherererer away.
Two choices of horizontal player character position:
Centered: Works pretty well aside from some horizontal camera movement when exiting ranged aiming which some might find annoying.
Offset: Slightly offset to the left to align better with the ranged aiming camera offset.
Three choices of camera smoothing:
Vanilla: Same as without the MOD.
Less: Reduces camera smoothing and eliminates pitch dampening. Overall I prefer this to the NS version since it's just a tick smoother.
None: Eliminates camera smoothing entirely.
Additional features:
Fixed horizontal player character position. No more "drifting" further to the right/left.
No more automatic movement of the pitch axis (when sprinting, jet-pack boosting, etc).
A higher jet-pack boost camera distance (compared to the official Alternative game camera option).
Suggestions are welcome.
HOW TO USE:
Download the MOD and extract your choice of *.pak to ..\ELEX2\data\packed\ for the DX12 build of the game and/or to ..\ELEX2\ELEX2DX11\data\packed for the DX11 build.
Make sure the Alternative game camera option under Gameplay -> CAMERA is turned off in game. This is required for some of the tweaks in this MOD to work.