I used the original overhaul as a base so not that many differences other than the inclusion of the following mods https://www.nexusmods.com/elex/mods/35 (Lighter Flare 10000 variation), and https://www.nexusmods.com/elex/mods/19 (Rugged Jax - Beard).
Hi ! There is a bug with the Elex Overhaul mod. When I modify an enchanted weapon it becomes a normal weapon. expl: Energy Dual Hammer I to Dual Hammer. Is this normal ?
I am not sure I have not seen it happen. I am currently not playing on Elex as I am working on Mass Effect Legendary Edition mods however I may come back to it at some point. In short as of now the mod should be considered as is.
I've seen this happen when I upgraded my weapon and I have played without any mods. So I think this is "normal". I learnt the hard way, that you can only re-enchant your fraction weapons.
The only one that I did not use fully was the Lighter Flare. I did the 10k brightness setting were as the original mod had 3 which was 5k, 10k ( the one I liked the best ), and 20k ( way to bright in my opinion ). Sorry it took a few days to respond.
No I prefer Clerics. That is just the point I was at in this perticular playthrough of the game ( aka the time I was at when taking the screen shots ).
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