About this mod
The idea is to have location reminders (aka map markers) to easily return to locations
where you didn't finish your job (for whatever reasons). ("map markers": positions in a file, not icons on the map)
v1.3: added exploration of damage zones (except radiation, but there's a mod from Nex TheReal on WOP).
- Permissions and credits
Really big world/map and ONE map marker to store? WHAT? Well, I know, I'm too late to the party but here you go:
you can store up to 700 map points (where ever you move Jax to) and return to them later.
This happens via dialogue with your companion (Crony, Caja or Ray.)
As a warning: the tool E-RAMCheck64_dynTP.exe works best with ELEX in windowed mode (in full screen mode Alt-Tab is required for swapping between ELEX and the tool).
If you don't like such, well, then 'no' but if you boldly want to "go where no man has gone before" I suggest to try it out.
"Skeleton on skis" is 2157_Skel_Skull_1_L1 in one of the ObjPos_list files, or simply "SkelOnSkies".
Supported Elex.exe versions: 2981, 2956. GOG: 2955
Elder zip works with Win7 only, newer one, "DynamicTP_MM_1_3-W10.zip" is for Windows 10.
For the DamageZones:
Nex TheReal handled the radiation, see
https://forum.worldofplayers.de/forum/threads/1570836-Release-No-fixed-death-from-Radiation-Zones?p=26650160&viewfull=1#post26650160
Since both mods change World_Damagezones.elex they are not compatible with each other.
But you can simply unpack the vanilla file to World_Damagezones.elexsecdoc, and replace all
bool ZoneDamageMustKillVictim = True;
by
bool ZoneDamageMustKillVictim = False;
then create a pak with changed World_Damagezones.elex using the elexresman (author: Baltram)
btw: seems I forgot to include DA_Fire templates in v1.3. So you'll still be damaged by fire, sorry. But once you broke through the ice border (DA_Cold templates) you're ready to explore the "unknown lands"...
(Think I'll leave it as it is since not dying from fire were a pure cheat while not dying from cold, well, not unrealistic with enough ELEX consumed, isn't it? :-)