Create your own mod to spawn ten entities to a location you can set.
You can choose from this list: AlbCommanders, bandits, berserks, clerics, outlaws, trolls or ColossusRobots.
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E-RAMCheck64_Edoc will let create you your own mod to "spawn" ten entities to a location you can set. This is a 2-steps approach: 1) you choose ingame at which place the entities shall be spawned. Then the tool creates a mod i.e. .pak file containing 10 AlbCommanders, bandits, berserks, clerics, outlaws, trolls or ColossusRobots.
2) After copying the pak to the folder ELEX\data\packed you can start the game to meet your new friends/enemies.
Now "on board": the StoryHelper. To be found east of big volcano in Ignadon.
remark: since the original file ABE_NPCs_Hostile is used/expanded you can use your created mod personally only. And only one of your SpawnTen mods can be active. (Reason are the guids, see below.)
- In case you want to publish one of your SpawnTen mods there will be an incompatibility to any other SpawnTen mod.
Simply renaming ABE_NPCs_Hostile.elexsecdoc ### will NOT do the trick! ###
You will need to remove the original entities in there (because of their guids) and add a new sector entry to the World.elexwrldoc. A SpawnTen mod created this way would not collide with any other mod.