ELEX

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tombom81

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tombom81

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About this mod

Getting the weapons of killed enemies is one of the best game motivations, isn't it?
But in ELEX they simply don't drop - what the heck! This tool can change it (in the ELEX RAM, not the exe file!):
It's an experimental tool, so please don't create savegames when it's active.
(added an "XP_HP plus" to compensate the better weapons ef

Permissions and credits
Getting the weapons of killed enemies is one of the best game motivations, isn't it?
But in ELEX they simply don't drop - what the heck!

But we can change it  (in the ELEX RAM, not the exe file!):
this tool is an experimental one, so please don't create savegames when it's active.

In case you do, don't use the created savegames as a base for a 50 hours playthrough.

YOU HAVE BEEN WARNED!

(Remember that this is an experimental tool!) start with checking the 'Iu' check box

btw: I could test it with 8 GB of RAM only - so the tool might fail with more RAM

In case you get "The application was unable to start correctly." you may be required to install
the Microsoft Visual C++ 2013 Redistributable (x64) Package to get the tool working.

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Inventories unhidden is expected to strongly disturb/affect the game balance (if any ;-).

Some people argued that dropped weapons would disturb the balancing but in ELEX the use
of weapons is controlled by your stats. You simply can't use a "strong" weapon when you're too weak.

On the other hand your money bag will grow, of course, but killing npcs just for their weapons
- especially when they're quest relevant - is just ... foolish.

btw: sometimes you won't get the npc's ranged weapon when he's in melee mode on dying


Technical background: inventory stack is switched to "unhidden"