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Feedback on 1.7 (3 comments)

  1. VictorNought
    VictorNought
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    I am a Cleric withRanged Weapons 3/3, One Man Army 1/1, Mutant Killer 1/1, Machine Killer 1/1, Synthetic 1/1 (cold currently "mellow"), One with the Weapon Ability 1/1.And I, with a plasma rifle of level 3 and 3 large red gems, do NOT inflict ANY damage to trolls or cyclops, even on a low-level enemies I have to spend 4 shots with all these skills and weapons of the maximum level, which is unfair, given the nerfed speed and general discomfort of this type of weapon in the game (crooked hitboxes), while  berserker with fire fist with a magic skill of 4/5, spend to the strongest enemies in the game maximum  8 fire arrows. At the same time, he, like a melee character, does not need any ammo оr even supplies in mid game like mana or health potions. Melee weapons also do not experience any problems and even with not improved energy or enchanted weapons from the back I am able to kill anyone even on ultra with average statistics, while with ranged weapons I suffer with the maximum possible squeezed damage, and even more of that, because almost all enemies in the game have their analogues of ranged attacks, which, unlike melee, are almost impossible to dodge. In the vanilla version of the game, just a cleric with the same plasma rifle and only with ranged combat skills, kill a cyclops in 8 shots. In general, please pay attention to this. Sorry for my bad language, i`m not very good in english.
  2. extraspaceinyour
    extraspaceinyour
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    I am about to finish Elex using your mod in version 1.7 (my first playthrough). I have some feedback that might be useful:

    1. Reduce the armor and damage of early enemies
    Even the most simple enemies do way too much damage and have too high of an armor. Gothic 1-3 was not that bad. Yes, you had to run away from many mobs but you could kill the early enemies with 3-5 hits and the fighting system was better. In Elex (even with your mod) they basically kill you in 2-3 hits and you need around 6+ melee hits with this shitty fighting system or 10+ arrows. If you try to attack a raptor, thats 30-40 arrows. It just does not make sense and is cumbersome and annoying. Combined with the ridiculous low experience you get from killing them, there is almost no motivation to kill anything. I read that you don't want to increase the exp because it would change the whole balance of the game but I think reducing armor and their damage would easily fix this. It took me 20+ hours to be able to kill 50%+ of enemies that I encountered. Before that I mostly ran around and did quests. This is not really fun, and again, Gothic was not that ridiculous hard. I hope that this is possible to mod.

    2. Reduce the jet pack cooldown
    Is it possible to reduce the cooldown of the jet pack to ~3 seconds? It really kills the flow if you want to get on a mountain with that clunky thing and then you have to wait like 15-20s for it to reload if it is fully empty. I think it should not be game breaking since you can't get higher than you supposed to, you just remove the wait time after each jump.

    3. Please also fix the description of the Cleric's "High-Tech Weaponsmith" to say that it only affects melee weapons. I was not able to modify my laser with it and then read online that it only works with melee.

    4. Could you add the exact values that "Mutant Killer", "Machine Killer", "Extra Health", the Resistances and "Armor", PSI etc. give extra? I had to look it up in https://www.reddit.com/r/elex/comments/782zto/some_concrete_info_on_skills_and_other_things/ and assumed that you did not change this. But it would be nice to have it there in place since there is no official source AFAIK

    5. Is it possible to add the exact coldness number in addition to the useless wordds like "chilled" (again PB's fault)? I was always afraid to pick dialogue answers that would decrease my cold because I wanted to keep the "Synthetic" damage bonus. So it would be great if it said "Chilled (120-300)".


    Again, thanks for making this game playable with your mod.
    1. matr0x
      matr0x
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      Thank you for all the valuable input :) Once I have the time to do some work on the mod, I will definitely take your comments into account. Cheers!