ELEX
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4ltair

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4ltair2008

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About this mod

A simple mod with fixes for a few bugs and with cold dialogue values added to Jax's in-game dialogue description.

Permissions and credits
1. General information.
=======================
This mod fixes a couple of the bugs present in the game and adds cold
values to dialogues which have an influence on the cold value.
The new dialogue description is formatted as "dialogue description [Cold #]",
where # can be +/- 1, 2 or 3, depending on the cold value gained or lost.


2. Compatibility.
=================
The mod is only intended to be used with the English localization of 
the game (the scripts will work with other localizations but the strings
will not be affected).
It was created using the scripts from the latest patch and will not be 
compatible with other mods which changes the w_info.hdr and en.str files 
(dialogue scripts and english localization strings)
All changes in this mod should be compatible with existing save-games.

3. Installation.
================
1) Copy the content of this archive into your Elex\data\packed folder.

4. Change log.
==============

Bug fixes:
1. Mechanic's Amulet height position value was slightly adjusted and now can be picked up on the power pole south of the dam
2. Jax will transfer 50 Cultivator's Loaf to Irdor when selecting the corresponding dialogue option
3. Modified AI module is removed from inventory when interacting with U5 drone
4. The duel with Spike now functions correctly and will not cancel before the fight
5. Asking Connor if he wants pet food will no longer cancel his quest for raw meat
6. Jax will not have the "Yes, i know Alrik" dialogue line before Katta asks if he knows him
7. Fixed the dialogue logic with the beggar in The Domed City when Jax gives him 10 shards after refusing the first time

Balance fixes:
1. Attribute requirements changed to DEX and INT for "The Mortal Beam" (same as the rest of energy weapons)
2. Attribute requirements changed to DEX and INT for "The Executor" (same as the rest of energy weapons)

Cosmetic fixes:
1. All dialogues affecting cold level will indicate the cold value gained or lost (+/- 1, 2 or 3 cold value)
2. All permanent recipes names adjusted to "Elixir of ..." (Life, Mental Energy, Magical Energy, Endurance, Quantity)
3. Description of "Extra Hitpoints" ability no longer specifies "per level"
4. Description of attributes corresponds with the in game effect (sole purpose is unlocking abilities and items)
5. The weapon mode icons for "The Redemeer" now corresponds with the firing weapon modes
6. Ring of Vitality recipe description changed to match the in-game effect of increasing health
7. Spelling fix for Connor's dialogue "Do what you want. I'm just telling you what I'll trade."

5. Disclaimer.
==============
This mod includes the fixes for all the bugs the author was aware of, wanted
and was able to fix.
Feel free to do whatever you want with this mod. If you use parts of author's
work in your game modifications be nice and give credits where appropriate.
This mod is released AS IS, the author holds no responsibility for any
consequences of using this mod.

6. Credits and Thanks
=====================
- PowerGamer (@ https://forum.worldofplayers.de) - for the read-me template
- PriorStrategy (@ https://www.nexusmods.com/) - for his "Cold Dialogue
  Warnings" mod and for the python scripts created by him for his mod
- NicoDE (@ https://forum.worldofplayers.de) -  the the lianzifu tool used to 
  compile/decompile the string table
- Baltram (@ https://forum.worldofplayers.de) - for his Elex Resource Manager