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tombom81

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tombom81

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About this mod

For me, texture modding of games looks to be a good if not the best start. When it comes to pure picture replacement it's rather simple.

All you need for Elex (1) is two tools, a compressor (nvcompress), a packer (elexresman) and some gimp or mspaint skills.

Permissions and credits
Modding your picture into Elex
------------------------------

For me, texture modding of games looks to be a good if not the best start. When it comes to pure picture replacement it's rather simple.

All you need for Elex (1) is two tools, a compressor (nvcompress), a packer (elexresman) and some gimp or mspaint skills.
Btw, .png and .DDS shouldn't be foreign words for you.

The smart approach arises from the fact that 16 pictures are gathered into one file what seems to be a texture atlas.
The funny thing is that you only need to edit AS_Pictures_1_Df.png, compress it to .dds, convert it to .eleximg then pack it into a mod.

Straigth forward. No knowledge required which mesh uses which material and which textures.

(These three witches, öhm, whiches usually are a matter of deeper research.
 The textured big factory window as an example for researchers won't be covered here.)

Now
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get the compressor from here: castano, nvidia-texture-tools
From "releases" download nvidia-texture-tools-2.1.2-win.zip

The elexresman (author: Baltram) is to be found here:
elexresman, Baltram


Above mentioned atlas (AS_Pictures_1_Df.png) is contained in the mod's zip file.

Now for the steps:

- Find a 1024x682 png of your choice.
  Copy&paste it into the atlas. (Don't touch other than the first 16 pictures!)

  Have a look at GiveMeAPicture.jpg to find the correct position for pasting.
  (Otherwise your picture appears somewhere in the game but not at Sandy Pines.)

- Use nvcompress to convert the png to dds (drag&drop).

- Then drag'n drop the resulting dds file onto the elexresman. Results in an eleximg file.

- In your mod folder create a sub folder "Image" (without the quotes).

- Copy said eleximg into it and drag 'n drop the mod folder onto the elexresman.
  This should result in a pak file being created.

Installation
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- copy <your_mod_name>.pak to the folder
  [MyDrive:]\Steam\steamapps\common\ELEX\data\packed

- Start the game, head to the Sandy Pines restaurant.


If your picture doesn't show up you may have too many mod pak files "installed".
Or there's two mods in conflict (changing the same file, for example).


[uninstall]: delete that pak file


Credits go to
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    - Baltram and Castano

    - 20th Century Fox for distributing Alien Resurrection.
      (As of matter copyright I didn't include the Ripley&Jona picture in the mod file, sorry.)

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btw, pics 7, 8 and 10 can be found at the hermits villa, southeast of the free people's camp

As a remark for more complex texture replacements: the small cat picture in a broken tower near Abessa City is a hurdle.
Couldn't increase its size even by using different approaches.