The Elder Scrolls Online

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Created by

Vylaera and Thal-J

Uploaded by

Vylaera

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About this mod

This addon is only being supported on ESO UI going forward, link in the desc. | A map replacement and correction addon for the Elder Scrolls Online which seeks to fix the lore inaccuracies of the Tamriel map - such as the infamous Eastmarch and Rift misplacements.

Requirements
Permissions and credits
Changelogs
This addon is hosted on ESO UI and won't be further updated here on Nexus. Nexus is dead for ESO, and apps like Minion make it far easier for people to download and manage their addons for ESO, and Minion uses ESO UI for its addon lists. 

Link: https://www.esoui.com/downloads/fileinfo.php?id=3377#info

Accurate World Map is the culmination of a months-long endeavor to totally recreate the map experience from the ground up, which fixes lore issues with the map, improves the map's overall quality, and adds a few new features to the map; all seamlessly functional with how the vanilla map functions - gamepad mode included - and fully customizable on the addon settings panel.





A gif comparison between our map and the vanilla map

To start off, why did we make this?
To be very frank - ESO's map sucks. The map is not lore accurate, this was even admitted to by the then-loremaster, Lawrence Schick, in an interview. The map's inaccuracies have been a huge point of contention within the community since the launch of the game, and ZOS has never fixed it. We decided that, since ZOS has been taking inspiration from community addons lately (such as skyshards on the map, adding ability timers, and a buff tracker), now would be the best time to create an addon that addresses the biggest elephant in the room. Bulleted below are a few things the map got wrong, for a full list of changes, see the changelog section at the top of the page.
  • Eastmarch and The Rift are too far east and impede on the Velothis arm of Morrowind and where the city of Blacklight is supposed to be.
  • Because of the above inaccuracy, Vvardenfell is too small and too far east, and the Telvanni peninsula is awkwardly shoved to the side to make room.
  • Shadowfen is supposed to be in Black Marsh, but for whatever reason has been moved north into Morrowind, totally ignoring the territory House Hlaalu and House Dres are supposed to own.
  • Cyrodiil is improperly placed, not the right size, and not the right shape.
  • Craglorn is improperly placed, not the right size, and not the right shape.
  • High Rock sticks out too far northwest.
  • Hew's Bane is too far west.
  • The Summerset Isles are spread too far apart, and are supposed to hug each other tightly.
  • Cyrodiil's Niben Bay and Niben River are not visible on the map.
  • Many more issues have been fixed and changes made, see the full changelog in the changelog section above.

Onto the map itself
This addon adds many new features and changes to the world map, the most notable of which are mentioned below and fully customizable in the addon settings.
  • Our map has been fully recreated by Vylaera (the author of this page), and coded by an absolute genius, Thal-J, using no pre-existing vanilla map assets. The map is 8k(!) in resolution, as opposed to the low resolution and blurry 2k resolution vanilla map. 
  • All zones are on the map and functional just like in vanilla. Wayshrines have been moved to their proper locations for zones which got moved around, and new blob textures (the texture that makes zones glow when the cursor is over them) have been created to match the new resolution of the map and the outlines of the zones.
  • Descriptive lore text has been implemented underneath the names of the zones for those of you who enjoy TES's robust lore.
  • And finally, a few zones and wayshrines have been renamed to be lore-accurate, such as Northern Elsweyr, which was renamed to Ne-Quin-Al Desert, since that's the region where the zones actually resides. Southern Elsweyr was renamed to match, now called Quin-Rawl, as the Quin-Rawl Peninsula is where the zones is set. Additionally, a few wayshrines have been renamed, one of them was to fix a spelling error missed in vanilla, and both of the Daggerfall Covenant Cyrodiil Wayshrines have been renamed, since Cyrodiil definitely doesn't border High Rock, and it makes absolutely no sense those wayshrines would be called "__ High Rock Gate"

The addon going forward and the High Isle Chapter
We aim to keep this addon updated indefinitely, for all new content that releases going forward, as we want you all (and ourselves personally) to have an accurate map that actually represents the Lore of The Elder Scrolls, which ESO unfortunately and regretfully got wrong. The High Isle chapter, and Galen in Q4 later this year, are also placed wrong. The Systres Archipelago is located much further west, on the outer edge of the Abecean Sea. ESO places it too far east, roughly where Eyevea is canonically located. To place the Systres properly, a new map was created that's accessible from the Tamriel map which takes you to the Eltheric Ocean, where High Isle is canonically located. As a bonus, Yokuda and Pankor are visible as well. Our decision to go this route was based on the fact we wanted to make the map as lore-accurate as possible, and there was no way to accurately position the Systres on the Currant framing of the map.

In closing
We hope this addon serves you well in your game and we hope Zenimax sees this addon and takes inspiration to make ESO even better. everyone who cares about this game series would love it if they did. 

We want to thank everyone who's followed this project and encouraged us along the way. We also appreciate the feedback and bug reports you've been giving us, and a big thanks to everyone who's participating in our official beta test.  

Known Issues
As this is a beta, we have a few issues to iron out still. here is a compendium of the known issues. New issues reported will be added to this list as testers report them. 
  • Occasionally on gamepad, blobs may disappear briefly after you alt-tab. Opening your inventory and waiting a few seconds will fix the issue. Alt tabbing and tabbing back in my also fix the issue.
  • On gamepad, clicking out a level from the Eltheric Ocean will take you to Reaper's March.
  • The blobs are missing for Sword's Rest Isle and Dreadsail Reef. These had not yet been implemented.
  • Trying to click into High Isle or Amenos on the Eltheric Map may turn your map black. This is because these zones do not exist in game yet. Closing the map and reopening will fix this issue.
  • Player positions and waypoints will be in the wrong place, where they would normally be in vanilla. This is intentional as the libraries this feature depends on haven't been updated yet. This feature will work automatically when the necessary library dependencies have been updated.
  • A few spelling errors in the Zone Descriptions have been reported. We had planned to rewrite those once the beta was out, so keep in mind these are all temporary.
  • The zone description background shadow (to make text more legible) may bug out and display improperly on the M&K version of the map. This is not an issue for gamepad.
  • Whenever you right click to go to a different map, if your cursor finds itself on an existing hitbox, the hitbox and blob won't work. You have to move the cursor entirely off of the hitbox.

Installation instructions
Make sure the game is closed and not running, then download the file, extract its contents, and paste the main folder, titled "AccurateWorldMap", in Documents\Elder Scrolls Online\live\AddOns

Nexus, for whatever reason, decided to put a bunch of numbers in the folder name, so you will need to rename the folder to only say "AccurateWorldMap"

It should look like this in your folder:



To uninstall, go into game, disable the addon, and delete the folder you pasted in your addons folder.


Thank you for reading and thank you for downloading! Please leave us an endorsement, it helps the mod greatly!