I recommend choosing to download shaders during installation, so it will automatically configure ReShade to use the correct paths. Otherwise you will have to configure it manually.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 4
Modified Adaptive Color Grading - it's now designed for default brightness setting in ESO
Replaced Bloom with MagicBloom
Modified Gaussian Blur - increased strength to 0.4 from 0.35
Modified LumaSharpen - changed pattern to Normal from Fast - increased strength to 7.0 from 3.0 - increased clamp to 0.035 from 0.015 - decreased offset bias to 0.3 from 0.7
Version 3
Further reduced an effect that caused fire and torch lights to have a purple border around them
Made small changes to Adaptive Color Grading values
Redone the Adaptive Color Grading LUTs: - Day LUT now brightens already bright areas (sky, fire, light effects, etc.) and saturates already vibrant colors without touching dark areas - Night LUT now darkens and slightly desaturates darker areas and some blues and greens without touching very bright areas
Redone the alternative LUTs to have more noticeable color temperature differences
Version 2
Reduced an effect that caused fire and torch lights to have a purple border around them
Made small changes to Adaptive Color Grading, Bloom, and Gaussian Blur
Added new LUTs with different color temperatures and changed their names
Version 1
First release
This preset uses LUTs to improve image quality with virtaully zero performance impact, along with a few optional effects.
There are 5 LUTs to choose from (in MultiLUT settings):
PC Default - default look as seen in screenshots
PC Warm - as the name suggests, the image is a bit warmer
PC Warmer - even warmer image, in case the previous LUT is not enough
PC Cold - opposite of warm (my personal favourite)
PC Colder - opposite of warmer
Extra effects and keybinds (feel free to disable some of them in case of performance issues):
F6 - Adaptive Color Grading (very low performance hit) makes nighttime and dark places seem even darker and less vibrant, and makes daytime more colorful and alive (designed for default brightness setting, might need to be adjusted for best effect)
F7 - Gaussian Blur and LumaSharpen (low performance hit) make the textures seem more detailed with minimal side effects (feel free to decrease Gaussian Blur effect if it's too blurry for you)
F8 - Clarity and MagicBloom (high performance hit!) make bright areas (sky, fire, etc.) seem even brighter and glowing without sacrificing details
Note: For some reason when I put MagicBloom at the end ReShade stops working properly, that's why I put Vibrance with all values set to 0, it makes ReShade work but doesn't make any changes to image quality.
Another note: The screenshots were made with Daybreak, a fantastic mod that you can use with any ReShade preset to further improve graphics quality!