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MiquellaTheUnaIloyed

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MiquellaTheUnaIloyed

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63 comments

  1. Amazing idea, but could we have TAEs and CSVs? Thanks a lot!
    1. aYasus
      aYasus
      • member
      • 0 kudos
      +1 
    2. zibinha1
      zibinha1
      • member
      • 2 kudos
      +1
    3. ydgeb
      ydgeb
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      • 0 kudos
      +1
    4. +1
    5. Allthemodsel
      Allthemodsel
      • member
      • 0 kudos
      +1
    6. IgnysDev
      IgnysDev
      • member
      • 2 kudos
      +1
    7. Mukika3310
      Mukika3310
      • member
      • 0 kudos
      +1
    8. k3314mod
      k3314mod
      • member
      • 5 kudos
      Dodge TAEs is a00.tae
      Specifically:
      a000_027000.hkt (Light backstep)
      a000_027010.hkt (Medium backstep)
      
      a000_027100.hkt (Light front Dodge)
      a000_027101.kht (Light back Dodge)
      a000_027102.hkt (Light Model's Left Dodge)
      a000_027103.hkt (Light Model's Right Dodge)
      a000_027104 & a000_027105 (Light facing left & right front Dodge)
      a000_027106 & a000_027107 (Light facing left & right back Dodge)

      a000_027110 to a000_027117 is the same as above but for Medium Weight Dodge.
  2. Jodolo12
    Jodolo12
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    can you make a dagger only without the dodge
  3. kyokusanagi13
    kyokusanagi13
    • member
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    Could you please add a few more i-frames to the dodge? The original Duchess dodge has fairly short invincibility frames.
  4. Kyoski
    Kyoski
    • premium
    • 13 kudos
    Small dash should come first of the duchess' double dashes.

    Small dash into large dash.
    Large dash only has 4 way directional (like ds1)
    Since large dash is first, you are locked into 4 way rolling like ds1 instead of omnidirectional.
    is there a way to change this?
  5. lxdjinx
    lxdjinx
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    • 0 kudos
    It would be better if it was compatible with CER 
  6. Blazepl12121
    Blazepl12121
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    • 0 kudos
    Amazing mod however there are some minor issues like the unique R1 followups to the running R2's (both 1H and 2H) being completly missing, all attacks with multiple hits per input seem to have fairly low MV's while being gutted by defense (1H R2s for example have 2 50% Mvs per input which in NR would end up with 100% total but in ER due to defense it deals around 70%) and the 2 handed running R2 seems to put you  mid air at the end.
  7. ochrsming
    ochrsming
    • member
    • 1 kudos
    Brother, this is the best MOD I've ever used. You are so amazing! There was a minor mistake during use - there was no blood splatter when performing a critical hit (assassination). Everything else was perfect. Thank you for sharing (using the translation software :D)
  8. AzureSkywalker
    AzureSkywalker
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    • 0 kudos
    An excellent mod, but there might be an issue with the light attack animations when wielding a dagger one-handed — two of the attacks don't seem to register hits. Could you please consider adding hit detection for them?
    1. sidd8429
      sidd8429
      • member
      • 0 kudos
      +1
    2. rilmeyer
      rilmeyer
      • member
      • 0 kudos
      +1
  9. MoldyLopz
    MoldyLopz
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    Minor bug 
    dagger moveset seems to prevent them from using the critical hit talismans 
    1. rilmeyer
      rilmeyer
      • member
      • 0 kudos
      +1
  10. voyagermike
    voyagermike
    • member
    • 0 kudos
    is there a way to have this only change the dodge animation?
    Do I just move only certain files?
    1. BrutalSnowWolf
      BrutalSnowWolf
      • member
      • 0 kudos
      +1