About this mod
This mod mainly aims at increasing the fun of playthroughs after the first completion.
This mod changes both how poise scales at NG+2 and later, and it changes the vast majority of helmets in the game to be about equal to the white mask in power.
- Requirements
- Permissions and credits
I have found that in PVE we tend to strive to maximize either damage or DR. The existence of a few pieces of headgear with very high damage boosts push us to use one out of about five options. I didn’t like this, and this is my solution.
I added stat bonuses or special effects to all headgear that did not already possess that, the one exception being the Bull-Goat Helm. If I missed one, please let me know.
The helmets with new special effects have a new field specifying the effect, in the cases where the effect is just a stat boost this is only shown in the numerical values when hovering over the item.
My other gripe after running through NG1-7 was the enemy poise scaling. The inability to poise break at later playthroughs (NG+4 and later) really makes playstyles that
rely on crits feel hamstrung, and this defeats a lot of the fun for me, so I left the rest of the NG scaling alone, but made NG+2 through +7 all have the same poise values.
Seeing how much fun the deflecting hardtear is, this effect is now available on the Fell Omen Cloak as well as on the Flamedrake Talisman (the +0 version).