Moonveil's special wave attacks shoot with every attack. Buff the blade by sheathing it.Game version v1.16.
Requirements
DLC requirements
DLC name
Shadow of the Erdtree
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version v1.0
https://www.nexusmods.com/eldenring/mods/1197
Due to the previously uploaded version causing some magic and war dust in the DLC to become invalid, I have upgraded the mod to adapt to the game version V1.16.
Upgrade method
Use UXM to unpack "eldenring. exe" and locate the "c0000. anibnd. dcx" file in the chr directory.
Use Yabber again to unpack the "c0000. anibnd. dcx" file, unpack the original mod file, and find the "A29. tae" file to replace the 1.16 version file.
Use Yabber to repackage the replaced file for installation.
Warning: This overwrites the c0000.animbnd file. If you have another mod that changes this file (like the Swordsmanship mod), this will overwrite it and they cannot be easily merged.
To Install 1.
Download Mod Engine 2 here: https://github.com/soulsmods/ModEngine2/releases
Click Assets, then download the top .zip file.
Extract the contents of the .zip onto your PC.
2.
Download the mod and extract the contents of the zip file into the "mod" folder in the same directory as the "modengine2_launcher.exe".