0 of 0

File information

Last updated

Original upload

Created by

Wedsels

Uploaded by

Wedsels

Virus scan

Safe to use

Tags for this mod

About this mod

Compatible with any non-obfuscated mod.
Removed delay from dodges, sprinting, heavy and power-stance attacks.
Light weapons now parry instead of block.
Fully drawn bow attacks have increased effect. Quick-fire all bow attacks for lower damage but quicker fire rate.
Many more weapons power-stance.

Requirements
Permissions and credits
Changelogs
This mod introduces many movement and weapon changes through the action script.



Instant dodges and sprinting, with a few key rebinds to make room.

Removed delay of heavy and power-stance attacks, so that heavy attacks come out quicker if not held down, and power-stance attacks attack as fast as a paired version of the weapon with no artificial delay.

Light weapons without much use in their block, parry instead of blocking, including power-stanced weapons.

Many different weapon classes power-stance with each other, such as Scythes and Large Curved Swords.

Increased damage on fully drawn bow attacks, and quick-fire bow attacks for lower damage but quicker fire rate, Greatbows included.

Small animation cancel window on the startup of attacks.

Enemies and players gain brief stagger immunity of the same stagger level for a short window after being hit with the stagger level, to prevent ganging up on enemies with no consequences.

Players always have the effects of the Deflecting Hardtear, giving weapon blocks more uses.

Players always have the effects of the Fine Crucible Feather Talisman, giving backsteps I-Frames.
Makes backsteps happen when dodge rolling directly away from lockon target.
Makes backstep attacks the sprinting attack of the weapon, and increases startup speed.



INSTALL

- Place twye.dll within the modengine directory.
- Within the config_eldenring.toml file find the "external_dlls = ["
- Add the twye.dll path to the list.
external_dlls = [
    "Relative/Path/To/twye.dll",
]


UNINSTALL

- Delete twye.dll
- Navigate to the mod folder ( If you do not know where,  the mod logs the found mod folder patth in twye.log )
- Delete action/c0000.hks
- Rename action/c0000.hks.bak to action/c0000.hks

A twye.log will be generated in the modengine directory for bug reports, and more information.