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Author notes
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File credits
Thanks to auhiysdf, the original mod here (the one that required real work) > https://www.nexusmods.com/eldenring/mods/4187
Some capes in the original mod were created by THREE7D, you can find his work here > https://next.nexusmods.com/profile/THREE7D?gameId=4333
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Changelogs
Version 1.1.1
Same as the 1.1 but with some armor parts removed due to some visual issues
Version 1.1
Add the consort mask (silver and gold versions), restore the blindfold, remove the recolored Hound capes, add the mask of the night, add the serpented mask, add the metyr cosmic helmet, add godwyn's crown, add the black knives non transparent cape, remove the scarfeless version of the exiled armor as it was not properly working, removed the capeless rellana's armor for the same reason, remove the berserk cape
This compilation add capes in the "eye patch" tab in the character creation menu to keep the helmet slot available.
I did not create or modify any model, some capes and recolored version are missing because of issues due to the large amount of accessories added
The archive contain a "parts" folder, a regulation.bin file and .CSV file for merging with other mods with smithbox.
Mod engine 2 is required
Installation: just drag the "parts" folder and the "regulation.bin" in your "mod" folder and launch the game with "launchmod_eldenring.bat"
You can also change capes by using the mirror in the round table
Take note that some capes will clip in armors and helmets.
I managed to try if it works when merged with the convergence mod using smithbox, isolated capes does not alter the same param than convergence so it should be ok. Thanks to Hillan who merged it with Elden Ring Reforged, it works well.