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CanCan

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CannCan

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About this mod

This mod changes the scaling of the First Playthrough to match New Game +50, New Game +1 to match New Game +100 and New Game +2 to match New Game +1000. This means enemies have ridiculously high health, damage, resistances, etc. However, it is still possible to complete the game with this mod.

Works with game version 1.16.

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In the base game, there are 7 New Game+ cycles, after 7th enemy stats no longer increase.
This mod does not uncap NG scaling; it only modifies the First Playthrough to match NG+50 scaling, NG+1 to match NG+100 scaling and NG+2 to match NG+1000 scaling.
NG+3, NG+4, etc., remain unchanged.
Enemies have significantly higher HP.
Every attack, even from a scarab, is a one-shot kill at least for NG+100 and NG+1000.
Player attacks deal much less damage.
Poison, sleep, and frostbite take much longer to affect enemies.
Rune drops are increased according to NG+ multipliers.
The NG+50, NG+100, NG+1000 calculations are based on NG+1 – NG+7 coefficients for HP, damage, defense, and resistances.

Updated for NG+50 and NG+100 scalings so that First Playthrough = NG+50, NG+1 = NG+100, NG+2 = NG+1000.

!IMPORTANT!
Added a hotkeys to switch between NG+50/NG+100/NG+1000. Just press F5 for NG+50, F6 for NG+100, F7 for NG+1000. When you launch the game first time it's NG+50, as you are on First Playthrough. You can press these keys anytime to change NG scaling, and it should change  immediately. Unfortunately, there is no alert to notify you that the change has occurred, so you can simply check the damage on mobs and compare to confirm.

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INSTALLATION

1. Download the ModEngine2 from https://github.com/soulsmods/ModEngine2/releases

2. Extract regulation.bin and Dll3.dll files to ModEngine2/mod folder

3. Replace the config_eldenring.toml with the config_eldenring.toml from the archive in ModEngine2 folder

4. Start the game with launchmod_eldenring.bat


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Inspired by Skumnut and his Elden Ring runs.