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Achloryn

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Achloryn

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About this mod

This mod changes it so all occult affinities, all smithscript weapons, and all unique weapons with no damage split, can be buffed by magic and consumables.

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DESCRIPTION
It has always irked me that occult affinity weapons can't be buffed. There's a part of me that gets why, but another part of me considers occult along with the other physical damage infusions (standard/heavy/keen/quality). So, I decided to make a mod to change that. But that's not all.

I have also made it so all Smithscript weapons, with standard, heavy, keen, quality, and occult affinities are also buffable with consumables and magic.  But that's still not all.

There are a lot of unique weapons that can't be buffed with magic or consumables. Most of them I agree with because they do split damage types, but there's quite a few that deal only physical damage that are still not buffable. Here is a full list of the unique weapons I've modified.

Cinquedea
Reduvia
Ivory sickle
Ornamental straight sword
Nox flowing sword
Nox flowing hammer
Sword of milos
Greatsword of solitude
Bloody helice
Falx
Dancing blade of Ranah
Horned warrior's sword
Horned warrior's greatsword
Zamor curved sword
Dragonscale blade (weapon skill will overwrite weapon buff)
Serpentbone blade
Ringed finger
Flowerstone gavel
Icerind hatchet
Stormhawk axe (weapon skill will overwrite weapon buff)
Axe of Godrick
Axe of Godfrey
Winged greathorn
Ghiza's wheel
Serpent-hunter
Commander's standard
Dragon halberd (weapon skill will overwrite weapon buff)
Poleblade of the bud
Obsidian lamina
Tooth whip
Watchdog's staff
Rotten staff
Dragon-hunter's great katana
Rakshasa's great katana
Poisoned hand
Red bear's claw
Dryleaf arts (standard/heavy/keen/quality/occult affinities)
Dane's footwork (standard/heavy/keen/quality/occult affinities)
Both thrusting shields.

Things this mod does NOT change:
Regular shields. They have a separate method of buffing that lets them be used with Scholar's Shield and Immutable Shield, but not regular weapon buffs and greases. I wasn't able to find that in the params, so i'll have to dig deeper. It's possible that I may add that as a separate optional file down the line.
Any unique weapon with split damage (more than one damage type).
Any weapon with only elemental damage (no Cipher Pata or Coded Sword)
Any torches.
Any catalysts or sacred seals.

INSTALLATION
Simply drop this filein the folder where your game's executable is, and overwrite the regulation.bin there. For steam users, the folder location should look like (\steamapps\common\ELDEN RING\game).

As with all mods
DO NOT USE THIS ONLINE - THIS WILL GET YOU BANNED. Don't blame me if you get ban-hammered because you decided to be dumb.