Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Vawser for Smithbox Ivi for WitchyBND Meowmaritus for DsAnimStudio Katalash for Mod Engine and LuaDecompiler AinTunez for DarkScript TechieW for Elden Mod Loader Dasaav for ERSkeletonMan
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Azula Beastman : Fixed a vfx bug. Agheel : improved AI
Version 1.0
Beastman of Farum Azula / Flying Dragon Agheel / Godrick the Grafted
This mod is a collection of minor bosses overhauls.
Each overhaul can be downloaded separatly.
The installation requires modengine 2 and elden mod loader (for ERSkeletonMan).
Indications on how to merge these mods with other mods can be found in [MERGE], for each overhaul.
DLC IS REQUIRED
There are 5 overhauls :
- Beastman of Farum Azula. - Found in Highroad cave, it replaces the guardian golem.
- Erdtree Avatar. - Changes every Erdtree Avatar (Putrid Avatars are partly unchanged). Scaling is unchanged.
- Flying Dragon Agheel. - Uses ghostflame dragon model. - Agheel is half its original size. - You need to hit the head.
- Margit the Fell Omen. - Is a new entity chr, it shouldn't conflict with Morgott overhauls. - Very minor rework, restoring an unused attack, changing his combo strings and making them more consistant (for this reason, he might be easier than vanilla). - More health.
- Red Wolf of Radagon. - Uses sword attacks upon reaching half health. - A few new attacks. - Way more health.
Unless the game is updated, I consider this mod to be in its final version.