About this mod
Colors the plume on Freyja's helmet black to match the fur cape, removes the earmuffs, or both at once.
- Permissions and credits
There's optional versions that only remove the earmuffs, or only recolor the plume.
Will also affect phantoms and NPCs such as Freyja herself.
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I'm taking comissions, feel free to message me. I also have a Ko-fi, though it's barebones for now.
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INSTALL INSTRUCTIONS:
First extract the .rar file you downloaded. It contains a "parts" folder, and inside it are the .dcx files of the mod.
-If you're using ModEngine2, drop the "parts" folder inside Mod Engine's "mod" folder. If there's already a "parts" folder from another mod in there, you can also drop the .dcx files directly into it.
-If you're using Metis Mod Launcher, launch it and go to the "Mods" tab on the left. Select "Add from folder" and select whichever folder you put the "parts" folder in (Not the "parts" folder itself! Remember that the program is looking for a "parts" folder, it won't detect any loose .dcx files).
Then go to the "Profiles" tab, select a profile (or create one if it's the first time), scroll down to "Select mods" and choose the newly added mod: playing on this profile will now use that mod and any others that you select.
Metis seems more complex, but it's helpful for keeping track of multiple mods because you can keep them in separate, custom named folders. And it has an actual user interface.
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DESIGN RANT
I knew I was going to be removing the earmuffs the second I saw them on the trailer.
It's strange that the segments that you'd separate to open the helmet are all welded together because the earmuffs were put on top of the gaps. I have to wonder if fromsoft designs sensible armors first and then tacks on weird extraneous details later if the result comes out too normal.
The plume change is obvious when you consider the cape, and besides, there were so many helmets with white hair/plumes already.