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Gravenwitch

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Gravenwitch

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About this mod

All casting implements provide FP regeneration, scaling with upgrade tier. Requires SOTE.

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Changelogs
All casting implements provide FP regeneration, scaling with upgrade tier. Requires SOTE.

Features
Regeneration is divided into tiers, correlated with the smithing stone tier used to reach said level. Below amounts are FP/sec.
00:1 + 0.1% maximum FP
01:1 + 0.2% maximum FP
02:        1 + 0.3% maximum FP
03:        1 + 0.4% maximum FP
04:        1 + 0.5% maximum FP
05:        2 + 0.6% maximum FP
06:        2 + 0.7% maximum FP
07:        2 + 0.8% maximum FP
08:        2 + 0.9% maximum FP
09:        2 + 1.0% maximum FP

Effect does not stack with a second catalyst, the larger of the two applies.

Starlight shard's consume effect is significantly increased.

The blue blessed dew talisman is unchanged, buffing the talisman makes it too strong for ash of war spam. Use FP increasing talismans to improve your FP regeneration if desired.

Is This Mod OP?
Not really, from my testing. The highest regeneration rate I was able to achieve was 8/sec which is one comet every 3 seconds. FP flasks are still useful for maintaining DPS. It allows for cheese of high level content, but doing so is boring and could be beaten easier by getting good.

Planned Features
Replacing weapon upgrades with an exploration based system akin to scadutree blessings, where the player trades starlight shards for permanent FP regeneration. No planned release date for this update.

Installation
Use ModEngine2 https://github.com/soulsmods/ModEngine2/releases

Extract zip into your modengine mod folder

Open config_eldenring.toml

add the following to the mods = [] list, see the example included in said file if using multiple mods.
    { enabled = true, name = "progressivefpregen", path = "mod/ProgressiveFPRegen" }


License
Anyone is free to modify, repost, or use any portions of this mod without credit or permission.