Uses a combination of DAMP RTGI, levels, FGFX Large Scale Perceptual Obscurance Irradiance, and AMD's contrast adaptive sharpening to darken interiors realistically, boost luminance from light sources, and overall increase lighting fidelity/contrast, while respecting the original vision.
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This mod adds a performant form of Raytraced Global Illumination to the game, on top of further changes to contrast and overall lighting quality. Like many others, I found Elden Ring's official RT implementation lacking. And a performance killer, as well. This mod is largely powered by the DAMP RTGI shader created by Zenteon which they describe as "The sucessor to SDIL, DAMP RT (Depth-Aware Mipmapped Ray Tracing) is an extremely efficient Ray Tracing shader with great performance and compettitive quality to other comparable shaders." The biggest benefit is that it's freely available, unlike the Marty McFly RTGI shader. So, anyone can use this mod!
Currently this doesn't work with the 2 DLSS mods we have available. Reason being is that the shaders end up using the internal res of DLSS (so 1440P in DLSS Performance uses 720P internally) and thus it looks fucking weird. In a future version, I hope to get both working together.
Installation: Download this mod and drop the Elden Ring Reshaded.ini file in your Elden Ring game folder Download Reshade install Reshade, choose the EldenRing.exe and choose DX11/DX12 option then choose my preset file which you downloaded from this mod and put in your ER game folder this will automatically load the shaders you need And you're done!
There will be a performance impact versus not using it of course, but it is more performance than the official RT options.