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Created by
LukeYuiUploaded by
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Activity logs
This page was last updated on 22 April 2024, 10:11AM
- Changelogs
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Version 2.0.0
- Increased player count to support 127 players (this has only been tested up to 15)
- Added PvP, PvE, and boss rush modes. You can access these with the shrines at rountable hold and the Limgrave and Caelid areanas
- Modified the way clients initially connect with each other
- Fixed some inconsistencies with packet order
- Removed the Varré quest line skip
- Added visual effects to rot
- Changed some mod icons
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Version 1.5.1
- Compatibility update for game version 1.09
- You can no longer waste runes with the rune decanter if you already have a rune arc active
- Fixed a bug which caused certain dialogue messages to be inappropriately networked
- Fixed some bugs with the mod's translation index; Updated translations
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Version 1.5.0
- Implemented translations and language file customisation (partially in some cases)
- Reworked the spectating system to be more reliable
- Shops are now instanced, meaning that each player has their own stock of items.
- Added "Rune Decanter" item which allows players to exchange runes for a rune arc
- Modified the way in which world data is synchronised to clients from the host
- The world map will now resemble the state of the host when joining as a client
- Fixed a bug which would cause some locally progressed flags to be read whilst within another world
- Fixed a bug which would cause world synchronisation "catch-up" when joining a more advanced player
- Fixed a bug which would cause some guest player flags to be inappropriately synchronised to the host world
- Fixed a bug which could cause the horse to be unresponsive when calling it after dying as a client
- Fixed a bug which could cause FeSpecialText events (e.g. "Enemy Felled") to repeat themselves as a guest player
- The last bonfire that the host has rested at should now be synchronised to connecting clients
- Increased the network refresh rate of characters and players which should allow for smoother movement of fast objects
- The mod launcher will no longer launch the game if the dll is corrupted or missing
- Fixed a bug with the mod launcher which prevented function if the file path was > 250 characters long
- Temporarily disabled NPC-world invasions
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Version 1.4.5
- Fixed an issue introduced in the previous version which would cause some special visual effects to crash the game.
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Version 1.4.4
- Fixed a bug with vote warping which could cause votes to be erroneously discarded
- Fixed a bug which could cause enemy target references to be deleted whilst on horseback, making them non-targetable
- Fixed a minor bug with the spectator camera, which would use a player's health state instead of alive state to choose to spectate them
- Added better user information messages when connection problems arise
- Modified the irregular FPS warning
- Crashpad integration
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Version 1.4.3
- Fixed a bug which could cause people to become stuck in serial loading screens when travelling to Roundtable Hold for the first time
- Fixed a bug which would cause you get stuck when accepting an invitation to the Roundtable Hold for the first time
- Fixed a bug which would cause spectating players to leave behind a solid obstacle where they had died
- You no longer accumulate rot essence when wiping out to a boss
- The spectator camera will now swap between players based on death states instead of absolute HP
- Grace vote warping has been made more straightforward, and incorrect votes are discarded
- Stakes of Marika now function as normal in co-op
- Enemy AI should now be more consistent, as player death states are updated faster
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Version 1.4.2
- Fixed a bug that caused the compass to not show other players
- Fixed a bug which caused evergaol bosses to have no multiplayer scaling
- Fixed a bug which caused enemy scaling for 4 players to be the same as for 5 players
- Fixed a bug which caused hostile spirit ashes in PvP modes to attack the summoner
- Fixed a bug which would cause dead spirit ashes to be respawned if a player loaded in as a spirit ash was dying
- Fixed an issue which caused long load times to allow the mod to load vanilla .sl2 files
- "Team A" is now the blue team, and "Team B" is now the red team. PvP teams mode now has different player colours
- You can now choose your own custom save extension (default is .co2)
- Removed the PvP-oriented health reduction for spirit ashes
- Added compatibility with mods that adjust multiplayer scaling values beyond 3 friendly players
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Version 1.4.1
- Fixed a bug that wouldn't allow players to join from non-MP enabled areas
- Fixed a memory problem which caused some players to be unable to join multiplayer sessions
- Fixed a bug that caused transporter chests to not function correctly
- Fixed a vanilla bug which caused the compass to not display other friendly players
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Version 1.4.0
- Compatibility update for game version 1.08
- Rewrote, fixed, and expanded networking backend
- Added 6 players coop mode
- Expanded enemy scaling for the increased player count
- Spirit ashes are now available to use by all players, once per grace rest
- Fixed a bug which would cause wanderers to crash when using the Judicator's Rulebook in teams mode
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Version 1.3.7
- Transporter chests will now close properly after entrapping players
- Fixed a bug that caused some enemies to lose aggression after killing a player
- Fixed a crash caused by a race condition when starting a warp vote as the host
- Fixed some broken text in the mod
- Slightly modified some of the mod item use visual effects
- Optimisations to the start-up code should mean that the mod starts slightly faster
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Version 1.3.6
- Fixed a bug that caused bosses found behind fog walls to not scale correctly
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Version 1.3.5
- Fixed a bug which caused significant issues displaying the correct position of the horse on other clients
- Major code optimisations
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Version 1.3.4
- Fixed a bug that caused an issue with substantial enemy scaling
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Version 1.3.3
- Compatibility update for game version 1.07
- Fixed an issue which could make heavily modded games have difficulty establishing a connection to each other
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Version 1.3.2
- Fixed a bug that disabled flask potency upgrades in co-op
- Fixed a bug that caused significant enemy synchronisation problems
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Version 1.3.1
- Updated to be compatible with game version 1.06
- Rot essence now has double the debuff potency per stack. Emaciation no longer reduces attributes. The maximum stacks of any rot is now 5 (from 10)
- The "find target grace site" feature has been improved to work correctly with different map layers
- Fixed a bug that would occasionally cause player's sacred tear progress on their flasks to reset
- Fixed a bug that would occasionally cause a problem displaying evergaol vote messages
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Version 1.3.0
- Fixed a bug that caused hosts to get diminished runes from substantial enemies
- Fixed a bug that would cause irregular horse positioning if a player stands on dynamic world geometry while mounted
- Fixed a bug that caused some dynamic geometry to become desynced after dying as a guest
- Fixed a bug that would crash players if a waypoint was deleted before they had opened the map for the first time
- Fixed a bug that would crash players rarely as another player was joining the party for the first time
- The mod will now look for the ini file wherever the dll is located, instead of a specific folder
- Added some configurable player HUD options for the 'Host of Fingers' title: Off, default, view ping
- During a warp vote, if you press LB (Z) whilst in the map, the map cursor will automatically move to the site of grace being voted on
- You can now drop sorceries, incantations, and weapon upgrade materials to other members of your party
- Slightly decreased poise resistance in 3 and 4 party enemy scaling for substantial enemies
- Chariots will now target the host exclusively to prevent conflicting AI goals
- Updated the functionality of the Judicator's Rulebook to provide a selection of options rather than cycling through game rules
- Added team fight options to the Judicator's Rulebook. Guest players can now use the book to choose teams if team fight mode is active
- If an update is available the message should now be more clear
- Rewrote some dialogue and improved some user messages
- Code optimisation
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Version 1.2.5
- Fixed a bug that would occasionally display "?NpcName? has been slain" when killing a substantial enemy for parties greater than 2
- Fixed a bug that would occasionally spawn new guest players beneath geometry if the host is moving quickly through the world as they are joining
- Fixed a bug that would occasionally cause the map to fail to load for guest players
- Fixed a bug that would occasionally prevent guest players from respawning their horse when falling from a significant height
- Fixed a bug that would cause the game to crash if a waypoint is removed after already being deleted
- Fixed a bug that would cause substantial enemies to re-adjust their scaling parameters if a player or friendly NPC disconnected during the fight
- Fixed a bug that would cause Melina to approach guest players inappropriately
- Added measures to ensure critical networking packets do not get lost with unstable connections
- Added a new event when a party dies to a boss
- Network stability improvements
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Version 1.2.4
- Corrected an issue which allowed the game to un-do some of the mod's patches
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Version 1.2.3
- Compatibility with game version 1.05
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Version 1.2.2
- Fixed a major bug which caused "Rot Essence" to not be correctly removed from player's inventories
- Fixed a major bug which allowed guest players to upgrade their flask past +12, resetting their flask level
- You no longer have to be in a session to remove rot essence at a site of grace
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Version 1.2.1
- Fixed a bug that caused evergaols to be unusable in single player
- Fixed a bug that would break spectator mode if you activated the fall death camera
- Fixed an issue which caused enemies to attack players who are spectating
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Version 1.2.0
- Fixed a bug that allowed the host to spam evergaol begin votes
- Fixed a bug that caused players to get locked in an animation when activating evergaols
- Fixed a bug that caused sites of grace to be labelled as "Table of Lost Grace" and have their action button prompts moved
- Fixed a bug that caused players to be stuck in the Round Table Hold if they had already killed Ersha
- Fixed a bug that caused players to get duplicate event items if they disconnected during a loading screen
- Fixed a bug that would occasionally cause the mod's auxiliary connection to time out, meaning that additional functionality of the mod stopped working
- Fixed a bug with the "neutral" game rule which caused enemy aggression to be affected
- Fixed a bug with the "neutral" game rule which made it impossible to apply party buffs/heals to other players
- The map will now close automatically once you cast a vote to warp
- Evergaols are now named appropriately when someone votes to begin one
- The mod will now check for updates on boot, and alert you if there is one available
- Reworked Elden Ring's p2p system
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Version 1.1.0
- Fixed a bug which caused some event-linked items (e.g. activated great runes) to not be given to guest players when consumed by another player
- Fixed a bug which caused significant enemy synchronisation issues
- Fixed a bug which would prevent guest players from respawning their horse
- Fixed a bug that would occasionally let players respawn even when a boss health bar is present
- Fixed a lingering bug which caused connection issues when joining from certain areas
- Fixed a graphical bug which caused NPC invader health bars to duplicate
- Added friendly fire mode. This means that you can injure other players, but they are not hostile
- Added a HUD icon to indicate when you're actively hosting a session, and when PvP mode is enabled
- Added visual indicators to accompany the "Seperating Mist" item. To make it clear that it's working
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Version 1.0.1
- Fixed an issue which prevented people from joining as co-operators from non-MP enabled areas
- Fixed a crash caused by hovering over waypoints being deleted by another player
- Adjusted enemy scaling, and added enemy posture scaling
- If your character does not have the mods items, they are automatically given to you
- Fixed some typos in the item descriptions
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Version 1.0.0
- Initial beta release
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- Author's activity
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April 2024
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22 Apr 2024, 10:11AM | Action by: syscomp
Attribute change
'Description changed.'
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11 Apr 2024, 2:39PM | Action by: LukeYui
Untracked
'Seamless Co-op'
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10 Apr 2024, 4:30PM | Action by: LukeYui
Tracked
'Seamless Co-op'
March 2024
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09 Mar 2024, 10:09AM | Action by: LukeYui
Attribute change
'Description changed.'
October 2023
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22 Oct 2023, 12:46PM | Action by: LukeYui
Attribute change
'Description changed.'
July 2023
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09 Jul 2023, 2:15AM | Action by: LukeYui
Permission change
'The mod page is now allowing a single comment topic.'
May 2023
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21 May 2023, 11:45AM | Action by: LukeYui
Mod article added
'Changes in 2.0.0'
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20 May 2023, 9:54PM | Action by: LukeYui
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:54PM | Action by: LukeYui
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:48PM | Action by: syscomp
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:47PM | Action by: syscomp
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:45PM | Action by: syscomp
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:33PM | Action by: syscomp
Changelog added
'Change log added for version 2.0.0'
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20 May 2023, 9:30PM | Action by: LukeYui
File added
'Seamless Co-op EXPERIMENTAL BETA 2.0.0 [version 2.0.0]'
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14 May 2023, 5:40AM | Action by: LukeYui
Mod edited
'Changes in 1.5.0'
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12 May 2023, 7:35PM | Action by: LukeYui
Permission change
'The mod page is not allowing comments.'
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12 May 2023, 7:34PM | Action by: LukeYui
Attribute change
'Description changed.'
March 2023
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23 Mar 2023, 11:04PM | Action by: syscomp
Changelog added
'Change log added for version 1.5.1'
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23 Mar 2023, 11:00PM | Action by: LukeYui
Changelog added
'Change log added for version 1.5.1'
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23 Mar 2023, 11:00PM | Action by: LukeYui
File added
'Seamless Co-op BETA 1.5.1 [version 1.5.1]'
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- Mod page activity
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April 2024
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25 Apr 2024, 3:15PM | Action by: ycny
Tracked
'Seamless Co-op'
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25 Apr 2024, 2:57PM | Action by: JonShepard
Endorsed
'Seamless Co-op'
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25 Apr 2024, 2:45PM | Action by: p529089314
Endorsed
'Seamless Co-op'
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25 Apr 2024, 2:24PM | Action by: Axlm70
Endorsed
'Seamless Co-op'
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25 Apr 2024, 2:17PM | Action by: WaffleCrisp47
Endorsed
'Seamless Co-op'
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25 Apr 2024, 2:05PM | Action by: smgjohnv2
Endorsed
'Seamless Co-op'
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25 Apr 2024, 1:41PM | Action by: CCPO
Endorsed
'Seamless Co-op'
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25 Apr 2024, 1:35PM | Action by: CLWDAD65
Endorsed
'Seamless Co-op'
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25 Apr 2024, 1:12PM | Action by: GunAndDead7
Endorsed
'Seamless Co-op'
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25 Apr 2024, 12:57PM | Action by: Renstring
Endorsed
'Seamless Co-op'
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25 Apr 2024, 12:41PM | Action by: Haver040
Tracked
'Seamless Co-op'
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25 Apr 2024, 12:31PM | Action by: SniperW0lf
Endorsed
'Seamless Co-op'
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25 Apr 2024, 12:31PM | Action by: Irmkiller2
Tracked
'Seamless Co-op'
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25 Apr 2024, 12:22PM | Action by: chrisargent900
Endorsed
'Seamless Co-op'
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25 Apr 2024, 11:57AM | Action by: Notashino
Endorsed
'Seamless Co-op'
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25 Apr 2024, 11:54AM | Action by: KevinTzuo
Tracked
'Seamless Co-op'
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25 Apr 2024, 10:41AM | Action by: longzhikong
Endorsed
'Seamless Co-op'
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25 Apr 2024, 10:20AM | Action by: xdarkred300
Endorsed
'Seamless Co-op'
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25 Apr 2024, 9:46AM | Action by: Stericbullet
Endorsed
'Seamless Co-op'
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25 Apr 2024, 9:25AM | Action by: SlattKingg
Tracked
'Seamless Co-op'
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