There are two items in this mod:
Required mods:
I used the following tool to import the Mario sounds into Elden Ring:
Enlargement effect was made possible using Dasaav's ERSkeletonMan C++ library. The C++ source code has been included in the upload.
- Colossal Tear Physick: Physicks potion that enlarges the player by 50% with a smooth animation. Gives +50% speed and +10 strength. Replaces the Strength-knot Tear
- Super Mushroom: Enlarges the player by 50% with a Super Mario-inspired animation (and the Super Mario powerup sound). Stays enlarged for 60 seconds or until player is hit. Gives +50% speed and +10 strength. Replaces Boiled Crab.
Required mods:
- Vswarte/chainfailure's ModEngine2 fork: Required for sound mods to work.
- Elden Mod Loader: Required to make the enlargement effect work
I used the following tool to import the Mario sounds into Elden Ring:
- Rewwise: contains bnk2json, the program that will be used to pack and unpack the soundbank files
- Wwise: converts sound files into the .WEM format. The trial version should be enough if you're just converting files.
- Vswarte (chain)'s Wwise-tooling: online tool that can edit .BNK files. It's also useful for finding which .WEM file corresponds to which soundID.
Enlargement effect was made possible using Dasaav's ERSkeletonMan C++ library. The C++ source code has been included in the upload.