Elden Ring

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Chocotavo130

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Chocotavo130

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About this mod

This mod Add 4 new weapons:
1.- Chikage with trick animations and trick attacks
2.- Burial blade with trick animations and trick attacks
3.- Church Cannon with his own projectiles
4.- Blunderbuss with his own projectiles
The blunderbuss and the Church Cannon use regular bolts but the projectiles are different.
You can

Permissions and credits
(ENG)
This mod adds 4 Weapons from bloodborne
2 Melee weapons:
1.- Chikage
2.- Burial Blade
Both of the weapons have his own moveset with trick animations and trick attacks

The other 2 weapons are fire weapons from bloodborne too
1.- Church Cannon
2.- Blunderbuss
Both of the weapons use the same ammo type (bolt) but they shoot a custom projectile. The church cannon has an explosive projectile and the blunderbuss has multi-projectile shoot like a shootgun
You can get those weapons with Kale

This mod is also merged with my other mods (pseudo moonlight greatsword moveset and chikage moveset for the uchigatana + lady maria 2nd phase moveset)

This mod include:
- Female animations for light and heavy weapons 1H and 2H
- Bloodborne dodges for  light and medium weight (both of the dodges has the same i-frames and i gave them more)
- New Weapon: Chikage with trick animations
- New Weapon: Burial Blade with trick animations
- New Weapon: Church Cannon
- New Weapon: Blunderbuss
- Lady Maria 2nd Phase moveset for the ornamental straight swords
- Some buff for the weapons (lifesteal on hit cuz idk how to do a rally system like bloodborne)
- New Class: Change the samurai class to make it start with a new armor and weapons to the game

IMPORTANT: If you find bugs or something that doesnt work as it should be (idk), let me know about it in the comments! This is my first mod about trick weapons and new items in the shop. This means: no moveset replacement 
If you wanna tell me about new ideas or something, tell me in the comments too.
Also, am trying to learn how to do new AOW so the burial blade and the chikage will have normal AOW for now.

INSTAL GUIDE:
1.- Download the mod
2.- Grab the "mod" folder from the .rar file
3.- Put it in ur modengine2 folder
4.- Puchale play
OR
1.- Download the mod
2.- Grab the folders from the "mod" folder from the .rar file
3.- Put those folders in ur "mod" folder from modengine2
4.- A hoonta must hoont

Things that got updated:
- Chikage bug fix
- Burial blade bug fix
- Now the player can walk while transforming the weapon!

THINGS FOR MERGING (IM NOT EXPORTING THOSE THINGS CUZ IM TIRED)
.tae files:
23 (lady maria 2nd phase attacks when dual grip or 2H the ornamental straight sword), 81 (chikage), 82 (animation testing), 83 (church cannon), 84 (blunderbuss weapon) and 85 (burial blade).
stuff from dsparam:
1. AtkParam_Pc: 
Added "320000998" aka "Munición de escopeta" (shotgun ammo) and "320000999" aka "Hitbox grandote" (bigger hitbox) for the chikage 2H attacks

2. BehaviorParam_PC: 
Added "600000001" aka "moonveil custom" (projectile for R2 in the pseudo moonlight GS), "600000002" aka "ataque extendido" (bigger hitbox 2) for the chikage 2H attacks, "600000003" aka "proyectil explosivo" (explosive projectile) for the church cannon and "600000004" aka "proyectil expansivo" (shotgun ammo effect).

3. Bullet:
Some changes to: 
"20007000" and "20007010" for the bolt bullet, "20007100" and "20007101" for the lightning bolt bullet, "20007200" and "20007201" for the perfumers bolt bullet, "20007900" and "20007910" for the bone bolt bullet.
Added: 
"87100002" aka explosive ammo and "87100003" aka shotgun ammo

4. CharaInitParam:
Few changes to: "3007" aka "Class - Samurai" (armor swap and added weapons from the mod)

5. EquipParamWeapon:
Added:
"60000000" as the chikage OG, "62000000" as the burial blade OG, "63000000" as Church Cannon and "64000000" as Blunderbuss

6. ShopLineupParam:
Added:
"100521" for the chikage OG at the kale´s shop, "100522" for the burial blade OG at the kale´s shop, "100523" for the church cannon at the kale´s shop and "100524" for the blunderbuss at the kale´s shop

7. SpEffectParam:
Added:
"6606" aka "Scarlet Rot - debuff de chikage", "1604006" aka "[Incantation] Flame Limpia scarlet root sin sonido", (i am tired so ill just putting the speffect id´s), "6500000", 6500001", "1763000", "6500002", "6500003", "6500004", "8000800", "8000801", "8000802", "8000803", "8000804", "8000805", "8000806", "8000806", "8000807", "8000808", "8000809", "8000810", "8000811", "8000812" and "8000813".

------ sheeeees. theres a lot of stuff and i did not realize

8. WepAbsorpPosParam:
Added:
"102" aka "cosa para la chikage"
"103" aka cosa para la burial blade"
"104" aka cosas para el church cannon


Credit and thanks to:
Blubber515 - animations from his mod "Player Animation Repositories Collection" for burial blade, chikage, church cannon and blunderbuss (https://www.nexusmods.com/eldenring/mods/3027)
snivy101 -  Chikage 3D model  from "Bloodborne - Chikage and Loch Shield" (https://www.nexusmods.com/eldenring/mods/2759)
corvianNoctis - I use his Hkx file for extra inputs from his mod "Beasthunter Saif - Bloodborne Movesets" (https://www.nexusmods.com/eldenring/mods/4530)
FloppyDonuts - Gave me a lot of help with param and id issues (he truly helped me a lot)
clevererraptor6 - He made the original Hkx for the extra inputs for the moveset and additional animations 
KamiyamaShikii - Burial Blade 3D model from "Elden Ring Bloodborne Player Animation" (https://www.nexusmods.com/eldenring/mods/3747)
ICathal - Rakuyo 3D model and Evelyn 3D model from "Lady Maria set" (https://www.nexusmods.com/eldenring/mods/2647)
KRDCD - Blunderbuss and Church Cannon 3D model from his mod "Marvelous Chester Armor Set with Firearms" (https://www.nexusmods.com/eldenring/mods/1147?tab=files)
Also, special thanks to EccentricHood for special help and assist me about this kind of trick weapons

(ESP)
Este mod agrega 2 armas de bloodborne
2 Armas cuerpo a cuerpo:
1.- Chikage 
2.- Burial Blade
Ambas armas tienen su propio moveset con animaciones y ataques de truco

Las otras 2 armas que agrega son de bloodborne tambien y son:
1.- Cañon de la iglesia
2.- Trabuco del cazador
Ambas armas usan el mismo tipo de munición (virote) pero disparan su propio tipo de proyectil / bala. El cañon de la iglesia tiene un projectil explosivo y el trabuco tiene projectiles similares a una escopeta.
Puedes obtener estas armas en la tienda de Kale

Este mod tambien esta combinado o incluye mis otros mods (pseudo moonlight greatsword moveset and chikage moveset for the uchigatana + lady maria 2nd phase moveset)

Este mod incluye:
- Animaciones femeninas para armas ligeras y pesadas 1H y 2H
- Esquives de bloodborne para peso medio y ligero (ambos tienen la misma cantidad de i-frames y tambien les di un poquito mas)
- Nueva arma: Chikage con animaciones de truco
- Nueva arma: Burial Blade con animaciones de truco
- Nueva arma: Cañon de la iglesia
- Nueva arma: Trabuco del cazador
- Moveset de Lady Maria 2da fase para las espadas rectas ornamentales
- Algunos buffos para las armas (robo de vida y curación al impacto pq no se como xuxa hacer un sistema de rally tipo bloodborne xd)
- Nueva Clase: Cambié la clase del samurai para que empiece con una nueva armadura y armas (uchigatana con moveset de chikage)

IMPORANTE: Si encuentras bugs o cosas que no funcionan como deberian, hazmelo saber en los comentarios. Este es mi primer mod sobre armas con sistema de truco y añadir cosas a las tiendas. Esto significa en pocas palabras que: No reemplaza movesets existentes.
Si quieres decirme o compartime nuevas ideas o algo, dimelo en los comentarios tambien.
Tambien ando aprendiendo como hacer AOW custom asi que por ahora las armas tienen un AOW normal xd

GUIA DE INSTALACIÓN:
1.- Descarga el mod
2.- Agarra la carpeta "mod" del archivo .rar 
3.- Ponla en tu carpeta de modengine2
4.- Puchale pero en fa, papi
O (si es que no quieres tocar nada dentro de la carpeta modengine2)
1.- Descarga el mod
2.- Agarra las carpetas de la carpeta "mod" del archivo .rar
3.- Pon esas carpetas en tu carpeta "mod" del modengine2
4.- Bloodbornium

Cosas que actualicé
- Chikage bug fix
- Burial blade bug fix
- Ahora puedes correr y caminar transformando el arma


COSAS PARA COMBINAR O JUNTAR (no se como xuxa se dice mergin en español sajdsajfasfjas), (NO VOY A EXPORTAR MANUALMENTE ESO PORQUE ME DA PAJA)
.tae files:
23 (lady maria 2nd phase attacks when dual grip or 2H the ornamental straight sword), 81 (chikage), 82 (animation testing), 83 (church cannon), 84 (blunderbuss weapon) and 85 (burial blade).
stuff from dsparam:
1. AtkParam_Pc: 
Added "320000998" aka "Munición de escopeta" (shotgun ammo) and "320000999" aka "Hitbox grandote" (bigger hitbox) for the chikage 2H attacks

2. BehaviorParam_PC: 
Added "600000001" aka "moonveil custom" (projectile for R2 in the pseudo moonlight GS), "600000002" aka "ataque extendido" (bigger hitbox 2) for the chikage 2H attacks, "600000003" aka "proyectil explosivo" (explosive projectile) for the church cannon and "600000004" aka "proyectil expansivo" (shotgun ammo effect).

3. Bullet:
Some changes to: 
"20007000" and "20007010" for the bolt bullet, "20007100" and "20007101" for the lightning bolt bullet, "20007200" and "20007201" for the perfumers bolt bullet, "20007900" and "20007910" for the bone bolt bullet.
Added: 
"87100002" aka explosive ammo and "87100003" aka shotgun ammo

4. CharaInitParam:
Few changes to: "3007" aka "Class - Samurai" (armor swap and added weapons from the mod)

5. EquipParamWeapon:
Added:
"60000000" as the chikage OG, "62000000" as the burial blade OG, "63000000" as Church Cannon and "64000000" as Blunderbuss

6. ShopLineupParam:
Added:
"100521" for the chikage OG at the kale´s shop, "100522" for the burial blade OG at the kale´s shop, "100523" for the church cannon at the kale´s shop and "100524" for the blunderbuss at the kale´s shop

7. SpEffectParam:
Added:
"6606" aka "Scarlet Rot - debuff de chikage", "1604006" aka "[Incantation] Flame Limpia scarlet root sin sonido", (i am tired so ill just putting the speffect id´s), "6500000", 6500001", "1763000", "6500002", "6500003", "6500004", "8000800", "8000801", "8000802", "8000803", "8000804", "8000805", "8000806", "8000806", "8000807", "8000808", "8000809", "8000810", "8000811", "8000812" and "8000813".

------ sheeeees. theres a lot of stuff and i did not realize

8. WepAbsorpPosParam:
Added:
"102" aka "cosa para la chikage"
"103" aka cosa para la burial blade"
"104" aka cosas para el church cannon


Creditos y agradecimientos a:
Blubber515 - animaciones de su mod "Player Animation Repositories Collection" for burial blade, chikage, church cannon and blunderbuss (https://www.nexusmods.com/eldenring/mods/3027)
snivy101 -  Modelo 3D de la chikage - Chikage and Loch Shield" (https://www.nexusmods.com/eldenring/mods/2759)
corvianNoctis - Usé su archivo Hks para imputs extra de su mod "Beasthunter Saif - Bloodborne Movesets" (https://www.nexusmods.com/eldenring/mods/4530)
FloppyDonuts - Me ayudó demasiado con respecto a los ID´s de las armas, items, parametros y añadidos de la tienda de Kale (he truly helped me a lot)
clevererraptor6 - El hizo el archivo Hks original para añadir imputs, funciones adicionales, parametros y cosas nuevas.  
KamiyamaShikii - Modelo 3D de la burial blade de su mod "Elden Ring Bloodborne Player Animation" (https://www.nexusmods.com/eldenring/mods/3747)
ICathal - Modelo 3D de la Rakuyo y la Evelyn de su mod "Lady Maria set" (https://www.nexusmods.com/eldenring/mods/2647)
KRDCD - Modelos 3D del Church Cannon y la blunderbuss de su mod "Marvelous Chester Armor Set with Firearms" (https://www.nexusmods.com/eldenring/mods/1147?tab=files)
Tambien, agradecimientos especiales a EccentricHood por ayuda y asistencia en apartados concretos especificos sobre este tipo de armas