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MiquellaTheUnaIloyed

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MiquellaTheUnaIloyed

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About this mod

Challange mod for Maliketh, adding new combos/unused attacks to him

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Hi everyone, I'm pleased to present my challange mod for Maliketh:

List of major changes 

1. Slightly diluted/difficultized the moveset on phase 1, as well as he can now jump on the column on the Beast cleargman phase
2. Maliketh now transitions to phase 2 at 60% health instead of 50%, and also restores about 15% health from the start. 
3. The moveset on Black Blade phase is now much more difficult, he will be less passive, he will be able to continue combos longer, and his unused attacks (which he has a lot of) have been added to the moveset.
4. Blasphemous Claw no longer deals damage to Maliketh, his stun animations have been speeded up, but he's now doing more attacks that can be deflected with it
5. Added a State of Marika before entering the arena

This mod is for those who have already defeated Vanilla Maliketh and understand his moveset and want more, hence the name.
I will attach a recording of his kill with a mid roll if you are interested in watching the whole fight.




The mod can be installed via ME2 or UXM 

The mod doesn't use the regulation file, but it does use the Farum Azula event and map, so it should be fine with other mods, as long as they don't affect the Farum Azula files.
In the map, I added Marika and changed the NPS param of mobs inside the columns (so they count as allies for Maliket) 
Many modders are having trouble modding this boss due to its technicalities, so let me clarify that Maliket'hs colony jump now selects an ally as a target (rather than through platons as in vanilla)

This allows you to keep colony jumps and use animspeed 
In general, you can use my developments for your own purposes...