Elden Ring
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DanSmith0520

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DanSmith0520

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About this mod

Replaces the dodge roll with a more realistic step dodge.

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One thing that has always annoyed me about souls games is the unrealistic dodge roll so I've tried to replace it with something more realistic.

Dodge animation duration and distance traveled are shorter but it can be used more frequently. Iframe/Recovery frame ratio is approximately the same as roll.

V1.2 Fast Version - Short animation duration, can be used very frequently. Iframes and animation speed are adjusted slightly for each weight class.

V.2 Slow Version - Same as fast version but the animation duration is closer to roll.

Refer to videos for comparison between versions.

Move chr folder to modengine/mod.

This is my first mod upload let me know if there are issues.

For merging mods - Unpack C000.anibnd.dcx & C000_a00_hi.anibnd.dcx from both mods with Yabber.
For animations (C000_a00_hi.anibnd.dcx), copy&paste 027100.hkt - 027127.hkt, 027500.hkt - 027507.hkt, and 327100.hkt - 327123.hkt from this mod in to other mod.
For animation properties (C000.anibnd.dcx), copy&paste a00.tae from this mod in to other mod. (C000.anibnd.dcx contains animation properties for many animations so may not be compatible with other mods, to only replace roll animations just use .hkt files but this will not effect properties like Iframes, animation speed, audio, action queuing etc.)
I've never merged mods before but hopefully this should work.